ScummVM API documentation
intro.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef ULTIMA0_VIEWS_INTRO_H
23 #define ULTIMA0_VIEWS_INTRO_H
24 
25 #include "ultima/ultima0/views/view.h"
26 
27 namespace Ultima {
28 namespace Ultima0 {
29 namespace Views {
30 
31 class Intro : public View {
32 private:
33  int _page = 0;
34 
35  void nextPage();
36 
37 public:
38  Intro() : View("Intro") {}
39  ~Intro() override {}
40 
41  bool msgFocus(const FocusMessage &msg) override;
42  void draw() override;
43 
44  bool msgKeypress(const KeypressMessage &msg) override {
45  nextPage();
46  return true;
47  }
48  bool msgMouseDown(const MouseDownMessage &msg) override {
49  nextPage();
50  return true;
51  }
52  bool msgAction(const ActionMessage &msg) override {
53  nextPage();
54  return true;
55  }
56 };
57 
58 } // namespace Views
59 } // namespace Ultima0
60 } // namespace Ultima
61 
62 #endif
Definition: messages.h:37
Definition: detection.h:27
Definition: messages.h:122
Definition: intro.h:31
Definition: messages.h:72
Definition: view.h:42
Definition: messages.h:50