ScummVM API documentation
Engine Member List

This is the complete list of members for Engine, including all inherited members.

_eventManEngineprotected
_mainMenuDialogEngineprotected
_mixerEngine
_saveFileManEngineprotected
_systemEngine
_targetNameEngineprotected
_timerEngineprotected
applyGameSettings()Engineinlinevirtual
canLoadGameStateCurrently(Common::U32String *msg=nullptr)Enginevirtual
canSaveAutosaveCurrently()Engineinlinevirtual
canSaveGameStateCurrently(Common::U32String *msg=nullptr)Enginevirtual
defaultSyncSoundSettings()Engineprotected
Engine(OSystem *syst)Engine
EngineFeature enum nameEngine
errorString(const char *buf_input, char *buf_output, int buf_output_size)Enginevirtual
errorUnsupportedGame(Common::String extraMsg)Enginestatic
existExtractedCDAudioFiles(uint track=1)Engine
flipMute()Enginevirtual
getAutosaveSlot() constEngineinlinevirtual
getDebugger() finalEngineinlinevirtual
getEventManager()Engineinline
getMetaEngine() constEngineinline
getMetaEngineDetection()Enginestatic
getOrCreateDebugger()Engine
getSaveFileManager()Engineinline
getSaveStateName(int slot) constEngineinlinevirtual
getTimerManager()Engineinline
getTotalPlayTime() constEngine
handleAutoSave()Engine
hasFeature(EngineFeature f) constEngineinlinevirtual
initializePath(const Common::FSNode &gamePath)Enginevirtual
isDataAndCDAudioReadFromSameCD()Engine
isPaused() constEngineinline
kSupportsArbitraryResolutions enum valueEngine
kSupportsChangingOptionsDuringRuntime enum valueEngine
kSupportsHelp enum valueEngine
kSupportsLoadingDuringRuntime enum valueEngine
kSupportsQuitDialogOverride enum valueEngine
kSupportsReturnToLauncher enum valueEngine
kSupportsSavingDuringRuntime enum valueEngine
kSupportsSubtitleOptions enum valueEngine
loadGameDialog()Engine
loadGameState(int slot)Enginevirtual
loadGameStream(Common::SeekableReadStream *stream)Enginevirtual
openMainMenuDialog()Engine
pauseEngine()Engine
pauseEngineIntern(bool pause)Engineprotectedvirtual
quitGame()Enginestatic
run()=0Enginepure virtual
runDialog(GUI::Dialog &dialog)Engineprotectedvirtual
saveAutosaveIfEnabled()Engine
saveGameDialog()Engine
saveGameState(int slot, const Common::String &desc, bool isAutosave=false)Enginevirtual
saveGameStream(Common::WriteStream *stream, bool isAutosave=false)Enginevirtual
setDebugger(GUI::Debugger *debugger)Engineinline
setGameToLoadSlot(int slot)Engine
setMetaEngine(MetaEngine *metaEngine)Engineinline
setTotalPlayTime(uint32 time=0)Engine
shouldQuit()Enginestatic
syncSoundSettings()Enginevirtual
warnMissingExtractedCDAudio()Engine
warnUserAboutUnsupportedGame(Common::String msg=Common::String())Enginestatic
~Engine()Enginevirtual