ScummVM API documentation
intro.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef LURE_INTRO_H
23 #define LURE_INTRO_H
24 
25 #include "lure/screen.h"
26 
27 namespace Lure {
28 
29 class Introduction {
30 public:
31  Introduction() : _currentSound(0xFF) { }
32 
33  bool show();
34 private:
35  uint8 _currentSound;
36 
37  bool showScreen(uint16 screenId, uint16 paletteId, uint16 delaySize, bool fadeOut = true);
38  bool interruptableDelay(uint32 milliseconds);
39  bool playMusic(uint8 soundNumber, bool fadeOut);
40 };
41 
42 } // End of namespace Lure
43 
44 #endif
Definition: intro.h:29
Definition: animseq.h:27