ScummVM API documentation
intro.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef LURE_INTRO_H
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#define LURE_INTRO_H
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#include "lure/screen.h"
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namespace
Lure
{
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class
Introduction
{
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public
:
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Introduction
() : _currentSound(0xFF) { }
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bool
show();
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private
:
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uint8 _currentSound;
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bool
showScreen(uint16 screenId, uint16 paletteId, uint16 delaySize,
bool
fadeOut =
true
);
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bool
interruptableDelay(uint32 milliseconds);
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bool
playMusic(uint8 soundNumber,
bool
fadeOut);
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};
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}
// End of namespace Lure
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#endif
Lure::Introduction
Definition:
intro.h:29
Lure
Definition:
animseq.h:27
engines
lure
intro.h
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