ScummVM API documentation
intro.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef LURE_INTRO_H
23#define LURE_INTRO_H
24
25#include "lure/screen.h"
26
27namespace Lure {
28
30public:
31 Introduction() : _currentSound(0xFF) { }
32
33 bool show();
34private:
35 uint8 _currentSound;
36
37 bool showScreen(uint16 screenId, uint16 paletteId, uint16 delaySize, bool fadeOut = true);
38 bool interruptableDelay(uint32 milliseconds);
39 bool playMusic(uint8 soundNumber, bool fadeOut);
40};
41
42} // End of namespace Lure
43
44#endif
Definition: intro.h:29
Definition: animseq.h:27