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game_content.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef GOT_VIEWS_GAME_CONTENT_H
23 #define GOT_VIEWS_GAME_CONTENT_H
24 
25 #include "got/data/defines.h"
26 #include "got/views/view.h"
27 
28 namespace Got {
29 namespace Views {
30 
31 class GameContent : public View {
32 private:
33  GfxSurface _surface;
34  Common::Point _moveDelta;
35  int _transitionPos = 0;
36  int _deathCtr = 0;
37  bool _phased[240] = {};
38  int _lightningCtr = 0;
39  int _pixelX[8][25] = {};
40  int _pixelY[8][25] = {};
41  byte _pixelP[8][25] = {};
42  byte _pixelC[8] = {};
43  int _pauseCtr = 0;
44  int _closingStateCtr = 0;
45 
46  void drawBackground(GfxSurface &s);
47  void drawObjects(GfxSurface &s);
48  void drawActors(GfxSurface &s);
49  void drawBossHealth(GfxSurface &s);
50  void drawLightning(GfxSurface &s);
51  void placePixel(GfxSurface &s, int dir, int num);
52  void checkThunderShake();
53  void checkSwitchFlag();
54  void checkForItem();
55  void moveActors();
56  void updateActors();
57  void checkForBossDead();
58  void checkForAreaChange();
59  void thorDies();
60  void spinThor();
61  void thorDead();
62  void checkForCheats();
63  void throwLightning();
64  void lightningCountdownDone();
65  void closingSequence();
66 
67 public:
68  GameContent();
69  virtual ~GameContent() {}
70 
71  void draw() override;
72  bool msgGame(const GameMessage &msg) override;
73  bool tick() override;
74 };
75 
76 } // namespace Views
77 } // namespace Got
78 
79 #endif
bool tick() override
void draw() override
Definition: game_content.h:31
Definition: view.h:42
Definition: gfx_surface.h:30
Definition: messages.h:72
Definition: rect.h:45
Definition: console.h:28