ScummVM API documentation
sprtdata.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * Additional copyright for this file:
8 * Copyright (C) 1995 Presto Studios, Inc.
9 *
10 * This program is free software: you can redistribute it and/or modify
11 * it under the terms of the GNU General Public License as published by
12 * the Free Software Foundation, either version 3 of the License, or
13 * (at your option) any later version.
14
15 * This program is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 * GNU General Public License for more details.
19
20 * You should have received a copy of the GNU General Public License
21 * along with this program. If not, see <http://www.gnu.org/licenses/>.
22 *
23 */
24
25#ifndef BURIED_SPRTDATA_H
26#define BURIED_SPRTDATA_H
27
28#include "common/scummsys.h"
29
30namespace Graphics {
31struct Surface;
32}
33
34namespace Buried {
35
36struct Sprite {
37 Graphics::Surface *image;
38 int16 xPos;
39 int16 yPos;
40 int16 width;
41 int16 height;
42 uint32 transColor;
43};
44
45} // End of namespace Buried
46
47#endif
Definition: formatinfo.h:28
Definition: sprtdata.h:36
Definition: surface.h:67