ScummVM API documentation
sprtdata.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * Additional copyright for this file:
8  * Copyright (C) 1995 Presto Studios, Inc.
9  *
10  * This program is free software: you can redistribute it and/or modify
11  * it under the terms of the GNU General Public License as published by
12  * the Free Software Foundation, either version 3 of the License, or
13  * (at your option) any later version.
14 
15  * This program is distributed in the hope that it will be useful,
16  * but WITHOUT ANY WARRANTY; without even the implied warranty of
17  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18  * GNU General Public License for more details.
19 
20  * You should have received a copy of the GNU General Public License
21  * along with this program. If not, see <http://www.gnu.org/licenses/>.
22  *
23  */
24 
25 #ifndef BURIED_SPRTDATA_H
26 #define BURIED_SPRTDATA_H
27 
28 #include "common/scummsys.h"
29 
30 namespace Graphics {
31 struct Surface;
32 }
33 
34 namespace Buried {
35 
36 struct Sprite {
37  Graphics::Surface *image;
38  int16 xPos;
39  int16 yPos;
40  int16 width;
41  int16 height;
42  uint32 transColor;
43 };
44 
45 } // End of namespace Buried
46 
47 #endif
Definition: surface.h:67
Definition: agent_evaluation.h:31
Definition: formatinfo.h:28
Definition: sprtdata.h:36