| _breakpoints (defined in Wintermute::ScScript) | Wintermute::ScScript | |
| _buffer (defined in Wintermute::ScScript) | Wintermute::ScScript | |
| _bufferSize (defined in Wintermute::ScScript) | Wintermute::ScScript | |
| _callStack (defined in Wintermute::ScScript) | Wintermute::ScScript | |
| _currentLine (defined in Wintermute::ScScript) | Wintermute::ScScript | |
| _editorProps (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| _editorPropsIter (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| _events (defined in Wintermute::ScScript) | Wintermute::ScScript | |
| _externals (defined in Wintermute::ScScript) | Wintermute::ScScript | |
| _filename (defined in Wintermute::ScScript) | Wintermute::ScScript | |
| _freezable (defined in Wintermute::ScScript) | Wintermute::ScScript | |
| _functions (defined in Wintermute::ScScript) | Wintermute::ScScript | |
| _game (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| _globals (defined in Wintermute::ScScript) | Wintermute::ScScript | |
| _header (defined in Wintermute::ScScript) | Wintermute::ScScript | |
| _iP (defined in Wintermute::ScScript) | Wintermute::ScScript | |
| _methods (defined in Wintermute::ScScript) | Wintermute::ScScript | |
| _methodThread (defined in Wintermute::ScScript) | Wintermute::ScScript | |
| _numEvents (defined in Wintermute::ScScript) | Wintermute::ScScript | |
| _numExternals (defined in Wintermute::ScScript) | Wintermute::ScScript | |
| _numFunctions (defined in Wintermute::ScScript) | Wintermute::ScScript | |
| _numMethods (defined in Wintermute::ScScript) | Wintermute::ScScript | |
| _numSymbols (defined in Wintermute::ScScript) | Wintermute::ScScript | |
| _operand (defined in Wintermute::ScScript) | Wintermute::ScScript | |
| _origState (defined in Wintermute::ScScript) | Wintermute::ScScript | |
| _owner (defined in Wintermute::ScScript) | Wintermute::ScScript | |
| _parentScript (defined in Wintermute::ScScript) | Wintermute::ScScript | |
| _persistable (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| _reg1 (defined in Wintermute::ScScript) | Wintermute::ScScript | |
| _scopeStack (defined in Wintermute::ScScript) | Wintermute::ScScript | |
| _scriptStream (defined in Wintermute::ScScript) | Wintermute::ScScript | |
| _stack (defined in Wintermute::ScScript) | Wintermute::ScScript | |
| _state (defined in Wintermute::ScScript) | Wintermute::ScScript | |
| _symbols (defined in Wintermute::ScScript) | Wintermute::ScScript | |
| _thisStack (defined in Wintermute::ScScript) | Wintermute::ScScript | |
| _thread (defined in Wintermute::ScScript) | Wintermute::ScScript | |
| _threadEvent (defined in Wintermute::ScScript) | Wintermute::ScScript | |
| _timeSlice (defined in Wintermute::ScScript) | Wintermute::ScScript | |
| _tracingMode (defined in Wintermute::ScScript) | Wintermute::ScScript | |
| _unbreakable (defined in Wintermute::ScScript) | Wintermute::ScScript | |
| _waitFrozen (defined in Wintermute::ScScript) | Wintermute::ScScript | |
| _waitObject (defined in Wintermute::ScScript) | Wintermute::ScScript | |
| _waitScript (defined in Wintermute::ScScript) | Wintermute::ScScript | |
| _waitTime (defined in Wintermute::ScScript) | Wintermute::ScScript | |
| afterLoad() (defined in Wintermute::ScScript) | Wintermute::ScScript | |
| BaseClass(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inline |
| BaseClass() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| BaseClass(BaseGame *gameOwner) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| canHandleEvent(const char *eventName) (defined in Wintermute::ScScript) | Wintermute::ScScript | |
| canHandleMethod(const char *methodName) (defined in Wintermute::ScScript) | Wintermute::ScScript | |
| cleanup() (defined in Wintermute::ScScript) | Wintermute::ScScript | |
| copyParameters(ScStack *stack) (defined in Wintermute::ScScript) | Wintermute::ScScript | |
| create(const char *filename, byte *buffer, uint32 size, BaseScriptHolder *owner) (defined in Wintermute::ScScript) | Wintermute::ScScript | |
| createMethodThread(ScScript *original, const char *methodName) (defined in Wintermute::ScScript) | Wintermute::ScScript | |
| createThread(ScScript *original, uint32 initIP, const char *eventName) (defined in Wintermute::ScScript) | Wintermute::ScScript | |
| dbgGetFilename() const (defined in Wintermute::DebuggableScript) | Wintermute::DebuggableScript | virtual |
| dbgGetLine() const | Wintermute::DebuggableScript | virtual |
| DebuggableScript(BaseGame *inGame, DebuggableScEngine *engine) (defined in Wintermute::DebuggableScript) | Wintermute::DebuggableScript | |
| executeInstruction() (defined in Wintermute::ScScript) | Wintermute::ScScript | virtual |
| externalCall(ScStack *stack, ScStack *thisStack, ScScript::TExternalFunction *function) (defined in Wintermute::ScScript) | Wintermute::ScScript | |
| finish(bool includingThreads=false) (defined in Wintermute::ScScript) | Wintermute::ScScript | |
| finishThreads() (defined in Wintermute::ScScript) | Wintermute::ScScript | |
| getClassName() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inlinevirtual |
| getDWORD() (defined in Wintermute::ScScript) | Wintermute::ScScript | |
| getEditorProp(const Common::String &propName, const Common::String &initVal=Common::String()) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| getEventPos(const char *name) (defined in Wintermute::ScScript) | Wintermute::ScScript | |
| getExternal(char *name) (defined in Wintermute::ScScript) | Wintermute::ScScript | |
| getFloat() (defined in Wintermute::ScScript) | Wintermute::ScScript | |
| getFuncPos(const char *name) (defined in Wintermute::ScScript) | Wintermute::ScScript | |
| getMethodPos(const char *name) (defined in Wintermute::ScScript) | Wintermute::ScScript | |
| getString() (defined in Wintermute::ScScript) | Wintermute::ScScript | |
| getVar(char *name) (defined in Wintermute::ScScript) | Wintermute::ScScript | |
| invokeEventHandler(const char *eventName, bool unbreakable=false) (defined in Wintermute::ScScript) | Wintermute::ScScript | |
| parseEditorProperty(char *buffer, bool complete=true) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| pause() (defined in Wintermute::ScScript) | Wintermute::ScScript | |
| persist(BasePersistenceManager *persistMgr) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inlinevirtual |
| readHeader() (defined in Wintermute::ScScript) | Wintermute::ScScript | |
| resolveName(const Common::String &name) (defined in Wintermute::DebuggableScript) | Wintermute::DebuggableScript | |
| resume() (defined in Wintermute::ScScript) | Wintermute::ScScript | |
| run() (defined in Wintermute::ScScript) | Wintermute::ScScript | |
| runtimeError(const char *fmt,...) (defined in Wintermute::ScScript) | Wintermute::ScScript | |
| saveAsText(BaseDynamicBuffer *buffer, int indent=0) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | virtual |
| ScScript(BaseGame *inGame, ScEngine *engine) (defined in Wintermute::ScScript) | Wintermute::ScScript | |
| setEditorProp(const Common::String &propName, const Common::String &propValue) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| sleep(uint32 duration) (defined in Wintermute::ScScript) | Wintermute::ScScript | |
| step() | Wintermute::DebuggableScript | |
| stepContinue() | Wintermute::DebuggableScript | |
| stepFinish() | Wintermute::DebuggableScript | |
| updateWatches() (defined in Wintermute::DebuggableScript) | Wintermute::DebuggableScript | |
| waitFor(BaseObject *object) (defined in Wintermute::ScScript) | Wintermute::ScScript | |
| waitForExclusive(BaseObject *object) (defined in Wintermute::ScScript) | Wintermute::ScScript | |
| ~BaseClass() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | virtual |
| ~DebuggableScript() override (defined in Wintermute::DebuggableScript) | Wintermute::DebuggableScript | |
| ~ScScript() override (defined in Wintermute::ScScript) | Wintermute::ScScript | |