ScummVM API documentation
Wintermute::DebuggableScript Member List

This is the complete list of members for Wintermute::DebuggableScript, including all inherited members.

_breakpoints (defined in Wintermute::ScScript)Wintermute::ScScript
_callStack (defined in Wintermute::ScScript)Wintermute::ScScript
_currentLine (defined in Wintermute::ScScript)Wintermute::ScScript
_editorProps (defined in Wintermute::BaseClass)Wintermute::BaseClassprotected
_editorPropsIter (defined in Wintermute::BaseClass)Wintermute::BaseClassprotected
_filename (defined in Wintermute::ScScript)Wintermute::ScScript
_freezable (defined in Wintermute::ScScript)Wintermute::ScScript
_gameRef (defined in Wintermute::BaseClass)Wintermute::BaseClass
_globals (defined in Wintermute::ScScript)Wintermute::ScScript
_header (defined in Wintermute::ScScript)Wintermute::ScScript
_iP (defined in Wintermute::ScScript)Wintermute::ScScript
_methodThread (defined in Wintermute::ScScript)Wintermute::ScScript
_operand (defined in Wintermute::ScScript)Wintermute::ScScriptprotected
_origState (defined in Wintermute::ScScript)Wintermute::ScScript
_owner (defined in Wintermute::ScScript)Wintermute::ScScript
_parentScript (defined in Wintermute::ScScript)Wintermute::ScScript
_persistable (defined in Wintermute::BaseClass)Wintermute::BaseClass
_reg1 (defined in Wintermute::ScScript)Wintermute::ScScriptprotected
_scopeStack (defined in Wintermute::ScScript)Wintermute::ScScript
_scriptStream (defined in Wintermute::ScScript)Wintermute::ScScript
_stack (defined in Wintermute::ScScript)Wintermute::ScScript
_state (defined in Wintermute::ScScript)Wintermute::ScScript
_thisStack (defined in Wintermute::ScScript)Wintermute::ScScript
_thread (defined in Wintermute::ScScript)Wintermute::ScScript
_threadEvent (defined in Wintermute::ScScript)Wintermute::ScScript
_timeSlice (defined in Wintermute::ScScript)Wintermute::ScScript
_tracingMode (defined in Wintermute::ScScript)Wintermute::ScScript
_unbreakable (defined in Wintermute::ScScript)Wintermute::ScScript
_waitFrozen (defined in Wintermute::ScScript)Wintermute::ScScript
_waitObject (defined in Wintermute::ScScript)Wintermute::ScScript
_waitScript (defined in Wintermute::ScScript)Wintermute::ScScript
_waitTime (defined in Wintermute::ScScript)Wintermute::ScScript
afterLoad() (defined in Wintermute::ScScript)Wintermute::ScScript
BaseClass(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseClass)Wintermute::BaseClassinline
BaseClass() (defined in Wintermute::BaseClass)Wintermute::BaseClass
BaseClass(BaseGame *GameOwner) (defined in Wintermute::BaseClass)Wintermute::BaseClass
canHandleEvent(const Common::String &eventName) const (defined in Wintermute::ScScript)Wintermute::ScScript
canHandleMethod(const Common::String &methodName) const (defined in Wintermute::ScScript)Wintermute::ScScript
cleanup() (defined in Wintermute::ScScript)Wintermute::ScScript
copyParameters(ScStack *stack) (defined in Wintermute::ScScript)Wintermute::ScScript
create(const char *filename, byte *buffer, uint32 size, BaseScriptHolder *owner) (defined in Wintermute::ScScript)Wintermute::ScScript
createMethodThread(ScScript *original, const Common::String &methodName) (defined in Wintermute::ScScript)Wintermute::ScScript
createThread(ScScript *original, uint32 initIP, const Common::String &eventName) (defined in Wintermute::ScScript)Wintermute::ScScript
dbgGetFilename() const (defined in Wintermute::DebuggableScript)Wintermute::DebuggableScriptvirtual
dbgGetLine() constWintermute::DebuggableScriptvirtual
DebuggableScript(BaseGame *inGame, DebuggableScEngine *engine) (defined in Wintermute::DebuggableScript)Wintermute::DebuggableScript
executeInstruction() (defined in Wintermute::ScScript)Wintermute::ScScriptvirtual
externalCall(ScStack *stack, ScStack *thisStack, ScScript::TExternalFunction *function) (defined in Wintermute::ScScript)Wintermute::ScScript
finish(bool includingThreads=false) (defined in Wintermute::ScScript)Wintermute::ScScript
finishThreads() (defined in Wintermute::ScScript)Wintermute::ScScript
getClassName() (defined in Wintermute::BaseClass)Wintermute::BaseClassinlinevirtual
getDWORD() (defined in Wintermute::ScScript)Wintermute::ScScript
getEditorProp(const Common::String &propName, const Common::String &initVal=Common::String()) (defined in Wintermute::BaseClass)Wintermute::BaseClass
getEventPos(const Common::String &name) const (defined in Wintermute::ScScript)Wintermute::ScScript
getExternal(char *name) (defined in Wintermute::ScScript)Wintermute::ScScript
getFloat() (defined in Wintermute::ScScript)Wintermute::ScScript
getFuncPos(const Common::String &name) (defined in Wintermute::ScScript)Wintermute::ScScript
getMethodPos(const Common::String &name) const (defined in Wintermute::ScScript)Wintermute::ScScript
getString() (defined in Wintermute::ScScript)Wintermute::ScScript
getVar(char *name) (defined in Wintermute::ScScript)Wintermute::ScScript
invokeEventHandler(const Common::String &eventName, bool unbreakable=false) (defined in Wintermute::ScScript)Wintermute::ScScript
parseEditorProperty(char *buffer, bool complete=true) (defined in Wintermute::BaseClass)Wintermute::BaseClass
pause() (defined in Wintermute::ScScript)Wintermute::ScScript
persist(BasePersistenceManager *persistMgr) (defined in Wintermute::BaseClass)Wintermute::BaseClassinlinevirtual
resolveName(const Common::String &name) (defined in Wintermute::DebuggableScript)Wintermute::DebuggableScript
resume() (defined in Wintermute::ScScript)Wintermute::ScScript
run() (defined in Wintermute::ScScript)Wintermute::ScScript
runtimeError(const char *fmt,...) (defined in Wintermute::ScScript)Wintermute::ScScript
saveAsText(BaseDynamicBuffer *buffer, int indent=0) (defined in Wintermute::BaseClass)Wintermute::BaseClassvirtual
ScScript(BaseGame *inGame, ScEngine *engine) (defined in Wintermute::ScScript)Wintermute::ScScript
setEditorProp(const Common::String &propName, const Common::String &propValue) (defined in Wintermute::BaseClass)Wintermute::BaseClass
sleep(uint32 duration) (defined in Wintermute::ScScript)Wintermute::ScScript
step()Wintermute::DebuggableScript
stepContinue()Wintermute::DebuggableScript
stepFinish()Wintermute::DebuggableScript
updateWatches() (defined in Wintermute::DebuggableScript)Wintermute::DebuggableScript
waitFor(BaseObject *object) (defined in Wintermute::ScScript)Wintermute::ScScript
waitForExclusive(BaseObject *object) (defined in Wintermute::ScScript)Wintermute::ScScript
~BaseClass() (defined in Wintermute::BaseClass)Wintermute::BaseClassvirtual
~DebuggableScript() override (defined in Wintermute::DebuggableScript)Wintermute::DebuggableScript
~ScScript() override (defined in Wintermute::ScScript)Wintermute::ScScript