ScummVM API documentation
psx_light.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * Additional copyright for this file:
8  * Copyright (C) 1999-2000 Revolution Software Ltd.
9  * This code is based on source code created by Revolution Software,
10  * used with permission.
11  *
12  * This program is free software: you can redistribute it and/or modify
13  * it under the terms of the GNU General Public License as published by
14  * the Free Software Foundation, either version 3 of the License, or
15  * (at your option) any later version.
16  *
17  * This program is distributed in the hope that it will be useful,
18  * but WITHOUT ANY WARRANTY; without even the implied warranty of
19  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20  * GNU General Public License for more details.
21  *
22  * You should have received a copy of the GNU General Public License
23  * along with this program. If not, see <http://www.gnu.org/licenses/>.
24  *
25  */
26 
27 #ifndef ICB_PSX_LIGHT_H
28 #define ICB_PSX_LIGHT_H
29 
30 namespace ICB {
31 
32 typedef struct psxLight {
33  int32 vx, vy, vz;
34  int32 r, g, b; // don't need to be int's but makes life easier
35 } psxLight;
36 
37 } // End of namespace ICB
38 
39 #endif // #ifndef PSX_LIGHT_H
Definition: psx_light.h:32
Definition: actor.h:32