ScummVM API documentation
MaterialManager.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * Copyright (C) 2006-2010 - Frictional Games
24  *
25  * This file is part of HPL1 Engine.
26  */
27 
28 #ifndef HPL_MATERIAL_MANAGER_H
29 #define HPL_MATERIAL_MANAGER_H
30 
31 #include "hpl1/engine/graphics/Material.h"
32 #include "hpl1/engine/graphics/Texture.h"
33 #include "hpl1/engine/resources/ResourceManager.h"
34 
35 namespace hpl {
36 
37 class cGraphics;
38 class cResources;
39 class iMaterial;
40 
42 public:
43  cMaterialManager(cGraphics *apGraphics, cResources *apResources);
45 
46  iResourceBase *Create(const tString &asName);
47  iMaterial *CreateMaterial(const tString &asName);
48 
49  void Update(float afTimeStep);
50 
51  void Destroy(iResourceBase *apResource);
52  void Unload(iResourceBase *apResource);
53 
54  void SetTextureSizeLevel(unsigned int alLevel) { mlTextureSizeLevel = alLevel; }
55  int GetTextureSizeLevel() { return mlTextureSizeLevel; }
56 
57  void SetTextureFilter(eTextureFilter aFilter);
58  eTextureFilter GetTextureFilter() { return mTextureFilter; }
59 
60  void SetTextureAnisotropy(float afX);
61  float GetTextureAnisotropy() { return mfTextureAnisotropy; }
62 
63  tString GetPhysicsMaterialName(const tString &asName);
64 
65 private:
66  iMaterial *LoadFromFile(const tString &asName, const tString &asPath);
67 
68  eTextureTarget GetTarget(const tString &asType);
69  tString GetTextureString(eMaterialTexture aType);
70  eTextureWrap GetWrap(const tString &asType);
71  eTextureAnimMode GetAnimMode(const tString &asType);
72 
73  unsigned int mlTextureSizeLevel;
74  eTextureFilter mTextureFilter;
75  float mfTextureAnisotropy;
76 
77  tStringList mlstFileFormats;
78 
79  tStringVec mvCubeSideSuffixes;
80 
81  cGraphics *mpGraphics;
82  cResources *mpResources;
83 
84  int mlIdCounter;
85 };
86 
87 } // namespace hpl
88 
89 #endif // HPL_MATERIAL_MANAGER_H
Definition: AI.h:36
Definition: str.h:59
Definition: ResourceBase.h:36
Definition: MaterialManager.h:41
Definition: Resources.h:160
Definition: ResourceManager.h:52
Definition: Material.h:203
Definition: Graphics.h:46