ScummVM API documentation
Grim::Set Member List

This is the complete list of members for Grim::Set, including all inherited members.

_maxVolume (defined in Grim::Set)Grim::Set
_minVolume (defined in Grim::Set)Grim::Set
addObjectState(const ObjectState::Ptr &s) (defined in Grim::Set)Grim::Set
addObjectState(int setupID, ObjectState::Position pos, const char *bitmap, const char *zbitmap, bool transparency) (defined in Grim::Set)Grim::Set
calculateSoundPosition(const Math::Vector3d &pos, int minVol, int maxVol, int &volume, int &balance) (defined in Grim::Set)Grim::Set
deleteObjectState(const ObjectState::Ptr &s) (defined in Grim::Set)Grim::Setinline
drawBackground() const (defined in Grim::Set)Grim::Set
drawBitmaps(ObjectState::Position stage) (defined in Grim::Set)Grim::Set
findClosestSector(const Math::Vector3d &p, Sector **sect, Math::Vector3d *closestPt) (defined in Grim::Set)Grim::Set
findPointSector(const Math::Vector3d &p, Sector::SectorType type) (defined in Grim::Set)Grim::Set
findSectorSortOrder(const Math::Vector3d &p, Sector::SectorType type) (defined in Grim::Set)Grim::Set
findState(const Common::String &filename) (defined in Grim::Set)Grim::Set
getCMap() (defined in Grim::Set)Grim::Setinline
getCurrSetup() (defined in Grim::Set)Grim::Setinline
getFrustum() (defined in Grim::Set)Grim::Setinline
getId() const override (defined in Grim::PoolObject< Set >)Grim::PoolObject< Set >virtual
getLights(bool inOverworld) (defined in Grim::Set)Grim::Setinline
getName() const (defined in Grim::Set)Grim::Setinline
getNumSetups() const (defined in Grim::Set)Grim::Setinline
getPool() (defined in Grim::PoolObject< Set >)Grim::PoolObject< Set >static
getSectorBase(int id) (defined in Grim::Set)Grim::Set
getSectorByName(const Common::String &name) (defined in Grim::Set)Grim::Set
getSectorBySubstring(const Common::String &str) (defined in Grim::Set)Grim::Set
getSectorBySubstring(const Common::String &str, const Math::Vector3d &pos) (defined in Grim::Set)Grim::Set
getSectorCount() (defined in Grim::Set)Grim::Setinline
getSetup() const (defined in Grim::Set)Grim::Setinline
getSetup(int num) const (defined in Grim::Set)Grim::Setinline
getShadow(int i) (defined in Grim::Set)Grim::Set
getShadowByName(const Common::String &name) (defined in Grim::Set)Grim::Set
getShadowCount() const (defined in Grim::Set)Grim::Setinline
getSoundParameters(int *minVolume, int *maxVolume) (defined in Grim::Set)Grim::Set
getStaticTag() (defined in Grim::Set)Grim::Setinlinestatic
getTag() const override (defined in Grim::PoolObject< Set >)Grim::PoolObject< Set >inlinevirtual
loadBackground(const char *fileName) (defined in Grim::Set)Grim::Setstatic
loadBinary(Common::SeekableReadStream *data) (defined in Grim::Set)Grim::Set
loadText(TextSplitter &ts) (defined in Grim::Set)Grim::Set
moveObjectStateToBack(const ObjectState::Ptr &s) (defined in Grim::Set)Grim::Set
moveObjectStateToFront(const ObjectState::Ptr &s) (defined in Grim::Set)Grim::Set
PoolObject() (defined in Grim::PoolObject< Set >)Grim::PoolObject< Set >protected
restoreState(SaveGame *savedState) (defined in Grim::Set)Grim::Set
restoreStaticState(SaveGame *state) (defined in Grim::PoolObject< Set >)Grim::PoolObject< Set >inlineprotectedstatic
saveState(SaveGame *savedState) const (defined in Grim::Set)Grim::Set
saveStaticState(SaveGame *state) (defined in Grim::PoolObject< Set >)Grim::PoolObject< Set >inlineprotectedstatic
Set(const Common::String &name, Common::SeekableReadStream *data) (defined in Grim::Set)Grim::Set
Set() (defined in Grim::Set)Grim::Set
setId(int id) (defined in Grim::PoolObject< Set >)Grim::PoolObject< Set >
setLightEnabled(const char *light, bool enabled) (defined in Grim::Set)Grim::Set
setLightEnabled(int light, bool enabled) (defined in Grim::Set)Grim::Set
setLightEnableState(bool state) (defined in Grim::Set)Grim::Setinline
setLightIntensity(const char *light, float intensity) (defined in Grim::Set)Grim::Set
setLightIntensity(int light, float intensity) (defined in Grim::Set)Grim::Set
setLightPosition(const char *light, const Math::Vector3d &pos) (defined in Grim::Set)Grim::Set
setLightPosition(int light, const Math::Vector3d &pos) (defined in Grim::Set)Grim::Set
setSetup(int num) (defined in Grim::Set)Grim::Set
setSoundParameters(int minVolume, int maxVolume) (defined in Grim::Set)Grim::Set
setSoundPosition(const char *soundName, const Math::Vector3d &pos) (defined in Grim::Set)Grim::Set
setSoundPosition(const char *soundName, const Math::Vector3d &pos, int minVol, int maxVol) (defined in Grim::Set)Grim::Set
setupCamera() (defined in Grim::Set)Grim::Set
setupLights(const Math::Vector3d &pos, bool inOverworld) (defined in Grim::Set)Grim::Set
setupOverworldLights() (defined in Grim::Set)Grim::Set
shrinkBoxes(float radius) (defined in Grim::Set)Grim::Set
turnOffLights() (defined in Grim::Set)Grim::Set
unshrinkBoxes() (defined in Grim::Set)Grim::Set
~PoolObject() (defined in Grim::PoolObject< Set >)Grim::PoolObject< Set >virtual
~PoolObjectBase() (defined in Grim::PoolObjectBase)Grim::PoolObjectBaseinlinevirtual
~Set() (defined in Grim::Set)Grim::Set