This is the complete list of members for Grim::Set, including all inherited members.
_maxVolume (defined in Grim::Set) | Grim::Set | |
_minVolume (defined in Grim::Set) | Grim::Set | |
addObjectState(const ObjectState::Ptr &s) (defined in Grim::Set) | Grim::Set | |
addObjectState(int setupID, ObjectState::Position pos, const char *bitmap, const char *zbitmap, bool transparency) (defined in Grim::Set) | Grim::Set | |
calculateSoundPosition(const Math::Vector3d &pos, int minVol, int maxVol, int &volume, int &balance) (defined in Grim::Set) | Grim::Set | |
deleteObjectState(const ObjectState::Ptr &s) (defined in Grim::Set) | Grim::Set | inline |
drawBackground() const (defined in Grim::Set) | Grim::Set | |
drawBitmaps(ObjectState::Position stage) (defined in Grim::Set) | Grim::Set | |
findClosestSector(const Math::Vector3d &p, Sector **sect, Math::Vector3d *closestPt) (defined in Grim::Set) | Grim::Set | |
findPointSector(const Math::Vector3d &p, Sector::SectorType type) (defined in Grim::Set) | Grim::Set | |
findSectorSortOrder(const Math::Vector3d &p, Sector::SectorType type) (defined in Grim::Set) | Grim::Set | |
findState(const Common::String &filename) (defined in Grim::Set) | Grim::Set | |
getCMap() (defined in Grim::Set) | Grim::Set | inline |
getCurrSetup() (defined in Grim::Set) | Grim::Set | inline |
getFrustum() (defined in Grim::Set) | Grim::Set | inline |
getId() const override (defined in Grim::PoolObject< Set >) | Grim::PoolObject< Set > | virtual |
getLights(bool inOverworld) (defined in Grim::Set) | Grim::Set | inline |
getName() const (defined in Grim::Set) | Grim::Set | inline |
getNumSetups() const (defined in Grim::Set) | Grim::Set | inline |
getPool() (defined in Grim::PoolObject< Set >) | Grim::PoolObject< Set > | static |
getSectorBase(int id) (defined in Grim::Set) | Grim::Set | |
getSectorByName(const Common::String &name) (defined in Grim::Set) | Grim::Set | |
getSectorBySubstring(const Common::String &str) (defined in Grim::Set) | Grim::Set | |
getSectorBySubstring(const Common::String &str, const Math::Vector3d &pos) (defined in Grim::Set) | Grim::Set | |
getSectorCount() (defined in Grim::Set) | Grim::Set | inline |
getSetup() const (defined in Grim::Set) | Grim::Set | inline |
getSetup(int num) const (defined in Grim::Set) | Grim::Set | inline |
getShadow(int i) (defined in Grim::Set) | Grim::Set | |
getShadowByName(const Common::String &name) (defined in Grim::Set) | Grim::Set | |
getShadowCount() const (defined in Grim::Set) | Grim::Set | inline |
getSoundParameters(int *minVolume, int *maxVolume) (defined in Grim::Set) | Grim::Set | |
getStaticTag() (defined in Grim::Set) | Grim::Set | inlinestatic |
getTag() const override (defined in Grim::PoolObject< Set >) | Grim::PoolObject< Set > | inlinevirtual |
loadBackground(const char *fileName) (defined in Grim::Set) | Grim::Set | static |
loadBinary(Common::SeekableReadStream *data) (defined in Grim::Set) | Grim::Set | |
loadText(TextSplitter &ts) (defined in Grim::Set) | Grim::Set | |
moveObjectStateToBack(const ObjectState::Ptr &s) (defined in Grim::Set) | Grim::Set | |
moveObjectStateToFront(const ObjectState::Ptr &s) (defined in Grim::Set) | Grim::Set | |
PoolObject() (defined in Grim::PoolObject< Set >) | Grim::PoolObject< Set > | protected |
restoreState(SaveGame *savedState) (defined in Grim::Set) | Grim::Set | |
restoreStaticState(SaveGame *state) (defined in Grim::PoolObject< Set >) | Grim::PoolObject< Set > | inlineprotectedstatic |
saveState(SaveGame *savedState) const (defined in Grim::Set) | Grim::Set | |
saveStaticState(SaveGame *state) (defined in Grim::PoolObject< Set >) | Grim::PoolObject< Set > | inlineprotectedstatic |
Set(const Common::String &name, Common::SeekableReadStream *data) (defined in Grim::Set) | Grim::Set | |
Set() (defined in Grim::Set) | Grim::Set | |
setId(int id) (defined in Grim::PoolObject< Set >) | Grim::PoolObject< Set > | |
setLightEnabled(const char *light, bool enabled) (defined in Grim::Set) | Grim::Set | |
setLightEnabled(int light, bool enabled) (defined in Grim::Set) | Grim::Set | |
setLightEnableState(bool state) (defined in Grim::Set) | Grim::Set | inline |
setLightIntensity(const char *light, float intensity) (defined in Grim::Set) | Grim::Set | |
setLightIntensity(int light, float intensity) (defined in Grim::Set) | Grim::Set | |
setLightPosition(const char *light, const Math::Vector3d &pos) (defined in Grim::Set) | Grim::Set | |
setLightPosition(int light, const Math::Vector3d &pos) (defined in Grim::Set) | Grim::Set | |
setSetup(int num) (defined in Grim::Set) | Grim::Set | |
setSoundParameters(int minVolume, int maxVolume) (defined in Grim::Set) | Grim::Set | |
setSoundPosition(const char *soundName, const Math::Vector3d &pos) (defined in Grim::Set) | Grim::Set | |
setSoundPosition(const char *soundName, const Math::Vector3d &pos, int minVol, int maxVol) (defined in Grim::Set) | Grim::Set | |
setupCamera() (defined in Grim::Set) | Grim::Set | |
setupLights(const Math::Vector3d &pos, bool inOverworld) (defined in Grim::Set) | Grim::Set | |
setupOverworldLights() (defined in Grim::Set) | Grim::Set | |
shrinkBoxes(float radius) (defined in Grim::Set) | Grim::Set | |
turnOffLights() (defined in Grim::Set) | Grim::Set | |
unshrinkBoxes() (defined in Grim::Set) | Grim::Set | |
~PoolObject() (defined in Grim::PoolObject< Set >) | Grim::PoolObject< Set > | virtual |
~PoolObjectBase() (defined in Grim::PoolObjectBase) | Grim::PoolObjectBase | inlinevirtual |
~Set() (defined in Grim::Set) | Grim::Set |