This is the complete list of members for Grim::Set, including all inherited members.
| _maxVolume (defined in Grim::Set) | Grim::Set | |
| _minVolume (defined in Grim::Set) | Grim::Set | |
| addObjectState(const ObjectState::Ptr &s) (defined in Grim::Set) | Grim::Set | |
| addObjectState(int setupID, ObjectState::Position pos, const char *bitmap, const char *zbitmap, bool transparency) (defined in Grim::Set) | Grim::Set | |
| calculateSoundPosition(const Math::Vector3d &pos, int minVol, int maxVol, int &volume, int &balance) (defined in Grim::Set) | Grim::Set | |
| deleteObjectState(const ObjectState::Ptr &s) (defined in Grim::Set) | Grim::Set | inline |
| drawBackground() const (defined in Grim::Set) | Grim::Set | |
| drawBitmaps(ObjectState::Position stage) (defined in Grim::Set) | Grim::Set | |
| findClosestSector(const Math::Vector3d &p, Sector **sect, Math::Vector3d *closestPt) (defined in Grim::Set) | Grim::Set | |
| findPointSector(const Math::Vector3d &p, Sector::SectorType type) (defined in Grim::Set) | Grim::Set | |
| findSectorSortOrder(const Math::Vector3d &p, Sector::SectorType type) (defined in Grim::Set) | Grim::Set | |
| findState(const Common::String &filename) (defined in Grim::Set) | Grim::Set | |
| getCMap() (defined in Grim::Set) | Grim::Set | inline |
| getCurrSetup() (defined in Grim::Set) | Grim::Set | inline |
| getFrustum() (defined in Grim::Set) | Grim::Set | inline |
| getId() const override (defined in Grim::PoolObject< Set >) | Grim::PoolObject< Set > | virtual |
| getLights(bool inOverworld) (defined in Grim::Set) | Grim::Set | inline |
| getName() const (defined in Grim::Set) | Grim::Set | inline |
| getNumSetups() const (defined in Grim::Set) | Grim::Set | inline |
| getPool() (defined in Grim::PoolObject< Set >) | Grim::PoolObject< Set > | static |
| getSectorBase(int id) (defined in Grim::Set) | Grim::Set | |
| getSectorByName(const Common::String &name) (defined in Grim::Set) | Grim::Set | |
| getSectorBySubstring(const Common::String &str) (defined in Grim::Set) | Grim::Set | |
| getSectorBySubstring(const Common::String &str, const Math::Vector3d &pos) (defined in Grim::Set) | Grim::Set | |
| getSectorCount() (defined in Grim::Set) | Grim::Set | inline |
| getSetup() const (defined in Grim::Set) | Grim::Set | inline |
| getSetup(int num) const (defined in Grim::Set) | Grim::Set | inline |
| getShadow(int i) (defined in Grim::Set) | Grim::Set | |
| getShadowByName(const Common::String &name) (defined in Grim::Set) | Grim::Set | |
| getShadowCount() const (defined in Grim::Set) | Grim::Set | inline |
| getSoundParameters(int *minVolume, int *maxVolume) (defined in Grim::Set) | Grim::Set | |
| getStaticTag() (defined in Grim::Set) | Grim::Set | inlinestatic |
| getTag() const override (defined in Grim::PoolObject< Set >) | Grim::PoolObject< Set > | inlinevirtual |
| loadBackground(const char *fileName) (defined in Grim::Set) | Grim::Set | static |
| loadBinary(Common::SeekableReadStream *data) (defined in Grim::Set) | Grim::Set | |
| loadText(TextSplitter &ts) (defined in Grim::Set) | Grim::Set | |
| moveObjectStateToBack(const ObjectState::Ptr &s) (defined in Grim::Set) | Grim::Set | |
| moveObjectStateToFront(const ObjectState::Ptr &s) (defined in Grim::Set) | Grim::Set | |
| PoolObject() (defined in Grim::PoolObject< Set >) | Grim::PoolObject< Set > | protected |
| restoreState(SaveGame *savedState) (defined in Grim::Set) | Grim::Set | |
| restoreStaticState(SaveGame *state) (defined in Grim::PoolObject< Set >) | Grim::PoolObject< Set > | inlineprotectedstatic |
| saveState(SaveGame *savedState) const (defined in Grim::Set) | Grim::Set | |
| saveStaticState(SaveGame *state) (defined in Grim::PoolObject< Set >) | Grim::PoolObject< Set > | inlineprotectedstatic |
| Set(const Common::String &name, Common::SeekableReadStream *data) (defined in Grim::Set) | Grim::Set | |
| Set() (defined in Grim::Set) | Grim::Set | |
| setId(int id) (defined in Grim::PoolObject< Set >) | Grim::PoolObject< Set > | |
| setLightEnabled(const char *light, bool enabled) (defined in Grim::Set) | Grim::Set | |
| setLightEnabled(int light, bool enabled) (defined in Grim::Set) | Grim::Set | |
| setLightEnableState(bool state) (defined in Grim::Set) | Grim::Set | inline |
| setLightIntensity(const char *light, float intensity) (defined in Grim::Set) | Grim::Set | |
| setLightIntensity(int light, float intensity) (defined in Grim::Set) | Grim::Set | |
| setLightPosition(const char *light, const Math::Vector3d &pos) (defined in Grim::Set) | Grim::Set | |
| setLightPosition(int light, const Math::Vector3d &pos) (defined in Grim::Set) | Grim::Set | |
| setSetup(int num) (defined in Grim::Set) | Grim::Set | |
| setSoundParameters(int minVolume, int maxVolume) (defined in Grim::Set) | Grim::Set | |
| setSoundPosition(const char *soundName, const Math::Vector3d &pos) (defined in Grim::Set) | Grim::Set | |
| setSoundPosition(const char *soundName, const Math::Vector3d &pos, int minVol, int maxVol) (defined in Grim::Set) | Grim::Set | |
| setupCamera() (defined in Grim::Set) | Grim::Set | |
| setupLights(const Math::Vector3d &pos, bool inOverworld) (defined in Grim::Set) | Grim::Set | |
| setupOverworldLights() (defined in Grim::Set) | Grim::Set | |
| shrinkBoxes(float radius) (defined in Grim::Set) | Grim::Set | |
| turnOffLights() (defined in Grim::Set) | Grim::Set | |
| unshrinkBoxes() (defined in Grim::Set) | Grim::Set | |
| ~PoolObject() (defined in Grim::PoolObject< Set >) | Grim::PoolObject< Set > | virtual |
| ~PoolObjectBase() (defined in Grim::PoolObjectBase) | Grim::PoolObjectBase | inlinevirtual |
| ~Set() (defined in Grim::Set) | Grim::Set |