ScummVM API documentation
map14.h
1 /* ScummVM - Graphic Adventure Engine
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21 
22 #ifndef MM1_MAPS_MAP14_H
23 #define MM1_MAPS_MAP14_H
24 
25 #include "mm/mm1/maps/map.h"
26 
27 namespace MM {
28 namespace MM1 {
29 namespace Maps {
30 
31 class Map14 : public Map {
32  typedef void (Map14:: *SpecialFn)();
33 private:
34  void special00();
35  void special01();
36  void special02();
37  void special03();
38  void special04();
39  void special05();
40 
41  const SpecialFn SPECIAL_FN[6] = {
42  &Map14::special00,
43  &Map14::special01,
44  &Map14::special02,
45  &Map14::special03,
46  &Map14::special04,
47  &Map14::special05
48  };
49 
50  void encounter();
51 
52 public:
53  Map14() : Map(14, "areaa1", 0xf01, 2) {}
54 
58  void special() override;
59 };
60 
61 } // namespace Maps
62 } // namespace MM1
63 } // namespace MM
64 
65 #endif
Definition: map14.h:31
void special() override
Definition: map.h:97
Definition: detection.h:27