ScummVM API documentation
te_act_zone.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef TETRAEDGE_TE_TE_ACT_ZONE_H
23 #define TETRAEDGE_TE_TE_ACT_ZONE_H
24 
25 #include "common/str.h"
26 #include "tetraedge/te/te_vector2f32.h"
27 
28 namespace Tetraedge {
29 
30 class TeActZone {
31 public:
32  TeActZone();
33 
34  Common::String _s1;
35  Common::String _s2;
36  TeVector2f32 _points[4];
37  bool _flag1;
38  bool _flag2;
39 
40 private:
41 
42 };
43 
44 } // end namespace Tetraedge
45 
46 #endif // TETRAEDGE_TE_TE_ACT_ZONE_H
Definition: str.h:59
Definition: detection.h:27
Definition: te_act_zone.h:30
Definition: te_vector2f32.h:32