ScummVM API documentation
urban_player.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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5  * file distributed with this source distribution.
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8  * it under the terms of the GNU General Public License as published by
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13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
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20  */
21 
22 #ifndef ULTIMA_ULTIMA1_URBAN_PLAYER_H
23 #define ULTIMA_ULTIMA1_URBAN_PLAYER_H
24 
25 #include "ultima/ultima1/widgets/person.h"
26 
27 namespace Ultima {
28 namespace Ultima1 {
29 namespace Widgets {
30 
34 class UrbanPlayer : public Person {
35 private:
39  bool isPrincessSaved() const;
40 
44  void princessSaved();
45 public:
46  DECLARE_WIDGET(UrbanPlayer)
47 
48 
51  UrbanPlayer(Ultima1Game *game, Maps::MapBase *map) : Person(game, map, 18) {}
52 
59  void moveTo(const Point &destPos, Shared::Maps::Direction dir = Shared::Maps::DIR_NONE) override;
60 };
61 
62 } // End of namespace Widgets
63 } // End of namespace Ultima1
64 } // End of namespace Ultima
65 
66 #endif
Definition: person.h:38
Definition: detection.h:27
Definition: rect.h:45
Definition: game.h:42
Definition: urban_player.h:34
void moveTo(const Point &destPos, Shared::Maps::Direction dir=Shared::Maps::DIR_NONE) override