ScummVM API documentation
file.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef GAMOS_FILE_H
23 #define GAMOS_FILE_H
24 
25 #include "common/file.h"
26 
27 namespace Gamos {
28 
29 typedef Common::Array<byte> RawData;
30 
31 struct GameFileDir {
32  uint32 offset;
33  byte id;
34 };
35 
36 class GameFile : public Common::File {
37 public:
38  GameFile();
39  ~GameFile() override;
40  bool open(const Common::Path &name) override;
41 
42  uint16 getDirCount() const {
43  return _dirCount;
44  }
45 
46  int16 findDirByID(uint id) const {
47  for (uint i = 0; i < _directories.size(); ++i) {
48  if (_directories[i].id == id)
49  return i;
50  }
51 
52  return -1;
53  }
54 
55  bool seekDir(uint id);
56 
57  int32 readPackedInt();
58 
59  RawData *readCompressedData();
60  bool readCompressedData(RawData *out);
61 
62  static void decompress(RawData const *in, RawData *out);
63 
64  void setVersion(int v) {
65  _version = v;
66  }
67 
68 public:
69 
70  uint32 _lastReadSize = 0;
71  uint32 _lastReadDecompressedSize = 0;
72  uint32 _lastReadDataOffset = 0;
73 
74 
75 private:
76  int32 _dirOffset;
77 
78  byte _dirCount;
79  uint32 _dataOffset;
80 
81  Common::Array<GameFileDir> _directories;
82 
83  int _version = 0x18;
84 
85  //bool _error;
86 };
87 
88 
89 
90 } // namespace Gamos
91 
92 #endif // GAMOS_FILE_H
Definition: path.h:52
Definition: file.h:31
Definition: blit.h:28
Definition: file.h:36
Definition: file.h:47