ScummVM API documentation
ags_font_renderer.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef AGS_SHARED_FONT_AGS_FONT_RENDERER_H
23#define AGS_SHARED_FONT_AGS_FONT_RENDERER_H
24
25#include "common/std/utility.h"
26#include "ags/shared/core/types.h"
27#include "ags/shared/util/string.h"
28
29namespace AGS3 {
30
31class BITMAP;
32
34public:
35 virtual bool LoadFromDisk(int fontNumber, int fontSize) = 0;
36 virtual void FreeMemory(int fontNumber) = 0;
37 virtual bool SupportsExtendedCharacters(int fontNumber) = 0;
38 virtual int GetTextWidth(const char *text, int fontNumber) = 0;
39 // Get actual height of the given line of text
40 virtual int GetTextHeight(const char *text, int fontNumber) = 0;
41 virtual void RenderText(const char *text, int fontNumber, BITMAP *destination, int x, int y, int colour) = 0;
42 virtual void AdjustYCoordinateForFont(int *ycoord, int fontNumber) = 0;
43 virtual void EnsureTextValidForFont(char *text, int fontNumber) = 0;
44protected:
47};
48
49// Extended font renderer interface.
50// WARNING: this interface is exposed for plugins and declared for the second time in agsplugin.h
52public:
53 // Returns engine API version this font renderer complies to.
54 // Must not be lower than 26 (this interface was added at API v26).
55 virtual int GetVersion() = 0;
56 // Returns an arbitrary renderer name; this is for informational
57 // purposes only.
58 virtual const char *GetRendererName() = 0;
59 // Returns given font's name (if available).
60 virtual const char *GetFontName(int fontNumber) = 0;
61 // Returns the given font's height: that is the maximal vertical size
62 // that the font glyphs may occupy.
63 virtual int GetFontHeight(int fontNumber) = 0;
64 // Returns the given font's linespacing;
65 // is allowed to return 0, telling that no specific linespacing
66 // is assigned for this font.
67 virtual int GetLineSpacing(int fontNumber) = 0;
68
69protected:
72};
73
74// Font render params, mainly for dealing with various compatibility issues.
76 // Font's render multiplier
77 int SizeMultiplier = 1;
78 int LoadMode = 0; // contains font flags from FFLG_LOADMODEMASK
79};
80
81// Describes loaded font's properties
83 // Nominal font's height, equals to the game-requested size of the font.
84 // This may or not be equal to font's face height; sometimes a font cannot
85 // be scaled exactly to particular size, and then nominal height appears different
86 // (usually - smaller) than the real one.
87 int NominalHeight = 0;
88 // Real font's height, equals to reported ascender + descender.
89 // This is what you normally think as a font's height.
90 int RealHeight = 0;
91 // Compatible height, equals to either NominalHeight or RealHeight,
92 // selected depending on the game settings.
93 // This property is used in calculating linespace, etc.
94 int CompatHeight = 0;
95 // Maximal vertical extent of a font (top; bottom), this tells the actual
96 // graphical bounds that may be occupied by font's glyphs.
97 // In a "proper" font this extent is (0; RealHeight-1), but "bad" fonts may
98 // have individual glyphs exceeding these bounds, in both directions.
99 // Note that "top" may be negative!
100 std::pair<int, int> VExtent;
101
102 inline int ExtentHeight() const { return VExtent.second - VExtent.first; }
103};
104
105// The strictly internal font renderer interface, not to use in plugin API.
106// Contains methods necessary for built-in font renderers.
108public:
109 // Tells if this is a bitmap font (otherwise it's a vector font)
110 virtual bool IsBitmapFont() = 0;
111 // Load font, applying extended font rendering parameters
112 virtual bool LoadFromDiskEx(int fontNumber, int fontSize, AGS::Shared::String *src_filename,
113 const FontRenderParams *params, FontMetrics *metrics) = 0;
114 // Fill FontMetrics struct; note that it may be left cleared if this is not supported
115 virtual void GetFontMetrics(int fontNumber, FontMetrics *metrics) = 0;
116 // Perform any necessary adjustments when the AA mode is toggled
117 virtual void AdjustFontForAntiAlias(int fontNumber, bool aa_mode) = 0;
118
119protected:
122};
123
124} // namespace AGS3
125
126#endif
Definition: string.h:60
Definition: surface.h:32
Definition: ags_font_renderer.h:51
Definition: ags_font_renderer.h:33
Definition: ags_font_renderer.h:107
Definition: ags_font_renderer.h:82
Definition: ags_font_renderer.h:75