ScummVM API documentation
region.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SLUDGE_REGION_H
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#define SLUDGE_REGION_H
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namespace
Sludge
{
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struct
ObjectType;
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struct
ScreenRegion
{
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int
x1, y1, x2, y2, sX, sY, di;
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ObjectType
*thisType;
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};
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typedef
Common::List<ScreenRegion *>
ScreenRegionList
;
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class
RegionManager
{
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public
:
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RegionManager
(
SludgeEngine
*vm);
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~
RegionManager
();
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// Kill
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void
kill();
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// Add & remove region
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bool
addScreenRegion(
int
x1,
int
y1,
int
x2,
int
y2,
int
,
int
,
int
,
int
objectNum);
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void
removeScreenRegion(
int
objectNum);
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// Save & load
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void
loadRegions(
Common::SeekableReadStream
*stream);
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void
saveRegions(
Common::WriteStream
*stream);
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// Draw
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void
showBoxes();
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// Setter & getter
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ScreenRegion
*getRegionForObject(
int
obj);
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ScreenRegion
*getOverRegion()
const
{
return
_overRegion; }
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void
setOverRegion(
ScreenRegion
*newRegion) { _overRegion = newRegion; }
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void
updateOverRegion();
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bool
isRegionChanged()
const
{
return
_lastRegion != _overRegion; }
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void
updateLastRegion() { _lastRegion = _overRegion; }
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void
resetOverRegion() { _overRegion =
nullptr
; }
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void
resetLastRegion() { _lastRegion =
nullptr
; }
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// Freeze
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void
freeze(
FrozenStuffStruct
*frozenStuff);
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void
resotre(
FrozenStuffStruct
*frozenStuff);
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private
:
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SludgeEngine
*_vm;
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ScreenRegionList *_allScreenRegions;
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ScreenRegion
*_overRegion;
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ScreenRegion
*_lastRegion;
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};
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}
// End of namespace Sludge
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#endif
Sludge::ObjectType
Definition:
objtypes.h:32
Common::WriteStream
Definition:
stream.h:77
Sludge::ScreenRegion
Definition:
region.h:28
Sludge::RegionManager
Definition:
region.h:34
Common::List
Definition:
list.h:44
Common::SeekableReadStream
Definition:
stream.h:745
Sludge::SludgeEngine
Definition:
sludge.h:68
Sludge
Definition:
builtin.h:27
Sludge::FrozenStuffStruct
Definition:
freeze.h:41
engines
sludge
region.h
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