ScummVM API documentation
region.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21#ifndef SLUDGE_REGION_H
22#define SLUDGE_REGION_H
23
24namespace Sludge {
25
26struct ObjectType;
27
29 int x1, y1, x2, y2, sX, sY, di;
30 ObjectType *thisType;
31};
33
35public:
38
39 // Kill
40 void kill();
41
42 // Add & remove region
43 bool addScreenRegion(int x1, int y1, int x2, int y2, int, int, int, int objectNum);
44 void removeScreenRegion(int objectNum);
45
46 // Save & load
47 void loadRegions(Common::SeekableReadStream *stream);
48 void saveRegions(Common::WriteStream *stream);
49
50 // Draw
51 void showBoxes();
52
53 // Setter & getter
54 ScreenRegion *getRegionForObject(int obj);
55 ScreenRegion *getOverRegion() const { return _overRegion; }
56 void setOverRegion(ScreenRegion *newRegion) { _overRegion = newRegion; }
57 void updateOverRegion();
58 bool isRegionChanged() const { return _lastRegion != _overRegion; }
59 void updateLastRegion() { _lastRegion = _overRegion; }
60 void resetOverRegion() { _overRegion = nullptr; }
61 void resetLastRegion() { _lastRegion = nullptr; }
62
63 // Freeze
64 void freeze(FrozenStuffStruct *frozenStuff);
65 void resotre(FrozenStuffStruct *frozenStuff);
66
67private:
68 SludgeEngine *_vm;
69
70 ScreenRegionList *_allScreenRegions;
71 ScreenRegion *_overRegion;
72 ScreenRegion *_lastRegion;
73};
74
75} // End of namespace Sludge
76
77#endif
Definition: list.h:44
Definition: stream.h:745
Definition: stream.h:77
Definition: region.h:34
Definition: sludge.h:70
Definition: freeze.h:41
Definition: objtypes.h:32
Definition: region.h:28