ScummVM API documentation
FadeHandler.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * Copyright (C) 2006-2010 - Frictional Games
24  *
25  * This file is part of Penumbra Overture.
26  */
27 
28 #ifndef GAME_FADE_HANDLER_H
29 #define GAME_FADE_HANDLER_H
30 
31 #include "hpl1/engine/engine.h"
32 
33 using namespace hpl;
34 
35 class cInit;
36 
37 class cFadeHandler : public iUpdateable {
38 public:
39  cFadeHandler(cInit *apInit);
40  ~cFadeHandler();
41 
42  void FadeOut(float afTime);
43  void FadeIn(float afTime);
44  bool IsActive();
45 
46  void SetWideScreenActive(bool abX);
47 
48  void OnStart();
49  void Update(float afTimeStep);
50  void Reset();
51  void OnDraw();
52 
53 private:
54  cInit *mpInit;
55  cGraphicsDrawer *mpDrawer;
56 
57  cGfxObject *mpBlackGfx;
58 
59  bool mbActive;
60  float mfAlpha;
61  float mfAlphaAdd;
62 
63  bool mbWideScreenActive;
64  float mfWideScreenAlpha;
65 };
66 
67 #endif // GAME_FADE_HANDLER_H
Definition: AI.h:36
Definition: GraphicsDrawer.h:77
Definition: GfxObject.h:38
Definition: Updateable.h:35
Definition: FadeHandler.h:37
Definition: Init.h:70