28 #ifndef GAME_FADE_HANDLER_H 29 #define GAME_FADE_HANDLER_H 31 #include "hpl1/engine/engine.h" 42 void FadeOut(
float afTime);
43 void FadeIn(
float afTime);
46 void SetWideScreenActive(
bool abX);
49 void Update(
float afTimeStep);
63 bool mbWideScreenActive;
64 float mfWideScreenAlpha;
67 #endif // GAME_FADE_HANDLER_H
Definition: GraphicsDrawer.h:77
Definition: GfxObject.h:38
Definition: Updateable.h:35
Definition: FadeHandler.h:37