ScummVM API documentation
segment.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef TEENAGENT_SEGMENT_H
23#define TEENAGENT_SEGMENT_H
24
25#include "common/stream.h"
26#include "common/endian.h"
27
28namespace TeenAgent {
29
30class Segment {
31 uint32 _size;
32 byte *_data;
33
34public:
35 Segment() : _size(0), _data(0) {}
36 ~Segment();
37
38 void read(Common::ReadStream *s, uint32 _size);
39
40 inline byte get_byte(uint32 offset) const {
41 assert(offset < _size);
42 return _data[offset];
43 }
44
45 inline uint16 get_word(uint32 offset) const {
46 assert(offset + 1 < _size);
47 return READ_LE_UINT16(_data + offset);
48 }
49
50 inline void set_byte(uint32 offset, byte v) const {
51 assert(offset < _size);
52 _data[offset] = v;
53 }
54
55 inline void set_word(uint32 offset, uint16 v) const {
56 assert(offset + 1 < _size);
57 return WRITE_LE_UINT16(_data + offset, v);
58 }
59
60 const byte *ptr(uint32 addr) const {
61 assert(addr < _size);
62 return _data + addr;
63 }
64
65 byte *ptr(uint32 addr) {
66 assert(addr < _size);
67 return _data + addr;
68 }
69
70 uint size() const { return _size; }
71};
72
73} // End of namespace TeenAgent
74
75#endif
Definition: stream.h:385
Definition: segment.h:30
Definition: actor.h:32