ScummVM API documentation
VideoStream.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * Copyright (C) 2006-2010 - Frictional Games
24  *
25  * This file is part of HPL1 Engine.
26  */
27 
28 #ifndef HPL_VIDEO_STREAM_H
29 #define HPL_VIDEO_STREAM_H
30 
31 #include "hpl1/engine/graphics/GraphicsTypes.h"
32 #include "hpl1/engine/resources/ResourceBase.h"
33 
34 namespace hpl {
35 
36 //-----------------------------------------
37 
38 class iTexture;
39 
40 class iVideoStream;
41 
42 //-----------------------------------------
43 
45 public:
46  virtual ~iVideoStreamLoader() {}
47 
48  virtual iVideoStream *Create(const tString &asName) = 0;
49 
50  tStringVec &GetExtensions() { return mvExtensions; }
51 
52 protected:
53  tStringVec mvExtensions;
54 };
55 
56 //-----------------------------------------
57 
58 class iVideoStream : public iResourceBase {
59 public:
60  iVideoStream(tString asName) : iResourceBase(asName, 0) {}
61  virtual ~iVideoStream() {}
62 
63  virtual bool LoadFromFile(tString asFilePath) = 0;
64 
65  virtual void Update(float afTimeStep) = 0;
66 
67  virtual void Play() = 0;
68  virtual void Stop() = 0;
69 
70  virtual void Pause(bool abX) = 0;
71  virtual bool IsPaused() = 0;
72 
73  virtual void SetLoop(bool abX) = 0;
74  virtual bool IsLooping() = 0;
75 
76  virtual void CopyToTexture(iTexture *apTexture) = 0;
77 
78  const tString &GetFileName() { return msFilePath; }
79  const cVector2l &GetSize() { return mvSize; }
80 
82  // ResourceBase implementation
83  bool reload() { return false; }
84  void unload() {}
85  void destroy() {}
86 
87 protected:
88  tString msFilePath;
89  cVector2l mvSize;
90 };
91 
92 } // namespace hpl
93 
94 #endif // HPL_VIDEO_STREAM_H
Definition: AI.h:36
Definition: str.h:59
Definition: ResourceBase.h:36
Definition: VideoStream.h:44
Definition: Texture.h:88
void destroy()
Definition: VideoStream.h:85
void unload()
Definition: VideoStream.h:84
bool reload()
Definition: VideoStream.h:83
Definition: VideoStream.h:58