ScummVM API documentation
menu.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef CRUISE_MENU_H
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#define CRUISE_MENU_H
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namespace
Cruise
{
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struct
menuStruct
{
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const
char
*stringPtr;
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gfxEntryStruct
*gfx;
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int
x;
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int
y;
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int
numElements;
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menuElementStruct
*ptrNextElement;
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};
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extern
menuStruct
*menuTable[8];
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menuStruct
*createMenu(
int
X,
int
Y,
const
char
*menuName);
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void
addSelectableMenuEntry(
int
var0,
int
var1,
menuStruct
* pMenu,
int
var2,
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int
color,
const
char
*menuText);
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void
updateMenuMouse(
int
mouseX,
int
mouseY,
menuStruct
* pMenu);
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int
processMenu(
menuStruct
* pMenu);
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void
freeMenu(
menuStruct
* pMenu);
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int
playerMenu(
int
menuX,
int
menuY);
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}
// End of namespace Cruise
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#endif
Cruise::menuElementStruct
Definition:
vars.h:38
Cruise
Definition:
actor.h:25
Cruise::gfxEntryStruct
Definition:
object.h:29
Cruise::menuStruct
Definition:
menu.h:27
engines
cruise
menu.h
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