ScummVM API documentation
menu.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef CRUISE_MENU_H
23 #define CRUISE_MENU_H
24 
25 namespace Cruise {
26 
27 struct menuStruct {
28  const char *stringPtr;
29  gfxEntryStruct *gfx;
30  int x;
31  int y;
32  int numElements;
33  menuElementStruct *ptrNextElement;
34 };
35 
36 extern menuStruct *menuTable[8];
37 
38 menuStruct *createMenu(int X, int Y, const char *menuName);
39 void addSelectableMenuEntry(int var0, int var1, menuStruct * pMenu, int var2,
40  int color, const char *menuText);
41 void updateMenuMouse(int mouseX, int mouseY, menuStruct * pMenu);
42 int processMenu(menuStruct * pMenu);
43 void freeMenu(menuStruct * pMenu);
44 int playerMenu(int menuX, int menuY);
45 
46 } // End of namespace Cruise
47 
48 #endif
Definition: vars.h:38
Definition: actor.h:25
Definition: object.h:29
Definition: menu.h:27