ScummVM API documentation
menu.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef CRUISE_MENU_H
23#define CRUISE_MENU_H
24
25namespace Cruise {
26
27struct menuStruct {
28 const char *stringPtr;
29 gfxEntryStruct *gfx;
30 int x;
31 int y;
32 int numElements;
33 menuElementStruct *ptrNextElement;
34};
35
36extern menuStruct *menuTable[8];
37
38menuStruct *createMenu(int X, int Y, const char *menuName);
39void addSelectableMenuEntry(int var0, int var1, menuStruct * pMenu, int var2,
40 int color, const char *menuText);
41void updateMenuMouse(int mouseX, int mouseY, menuStruct * pMenu);
42int processMenu(menuStruct * pMenu);
43void freeMenu(menuStruct * pMenu);
44int playerMenu(int menuX, int menuY);
45
46} // End of namespace Cruise
47
48#endif
Definition: actor.h:25
Definition: object.h:29
Definition: vars.h:38
Definition: menu.h:27