ScummVM API documentation
to_lua.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef TETRAEDGE_TO_LUA_H
23#define TETRAEDGE_TO_LUA_H
24
25struct lua_State;
26typedef int (*lua_CFunction)(lua_State *state);
27
28namespace Tetraedge {
29
30/*
31 * The functions in here are basically the ones implemented by the "tolua" library.
32 * They were reimplemented as a simpler subset required by this engine, but
33 * referencing the tolua code.
34 *
35 * The original tolua copyright notice is:
36 *
37 * Support code for Lua bindings.
38 * Written by Waldemar Celes
39 * TeCGraf/PUC-Rio
40 * Apr 2003
41 * This code is free software; you can redistribute it and/or modify it.
42 * The software provided hereunder is on an "as is" basis, and
43 * the author has no obligation to provide maintenance, support, updates,
44 * enhancements, or modifications.
45 */
46namespace ToLua {
47
49 int index;
50 bool array;
51 const char *type;
52};
53
54void tolua_open(lua_State *L);
55void tolua_module (lua_State *L, const char *name, int hasvar);
56void tolua_beginmodule (lua_State *L, const char *name);
57void tolua_endmodule(lua_State *L);
58void tolua_function(lua_State *L, const char *name, lua_CFunction func);
59
60int tolua_isboolean(lua_State *L, int lo, int def, tolua_Error *err);
61int tolua_isnoobj(lua_State *L, int lo, tolua_Error *err);
62int tolua_isnumber(lua_State *L, int lo, int def, tolua_Error *err);
63int tolua_isstring(lua_State *L, int lo, int def, tolua_Error *err);
64
65double tolua_tonumber(lua_State *L, int narg, double def);
66const char* tolua_tostring(lua_State *L, int narg, const char *def);
67void* tolua_tousertype(lua_State *L, int narg, void *def);
68bool tolua_toboolean(lua_State *L, int narg, bool def);
69
70void tolua_pushboolean(lua_State *L, bool val);
71void tolua_pushnumber(lua_State *L, double val);
72void tolua_pushstring(lua_State *L, const char *val);
73
74} // end namespace ToLua
75
76} // end namespace Tetraedge
77
78#endif // TETRAEDGE_TO_LUA_H
Definition: to_lua.h:48
Definition: lstate.h:100