ScummVM API documentation
sound.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef DREAMWEB_SOUND_H
23#define DREAMWEB_SOUND_H
24
25#include "common/array.h"
26#include "common/str.h"
27#include "audio/mixer.h"
28
29namespace DreamWeb {
30
31class DreamWebEngine;
32
34public:
37
38 bool loadSpeech(byte type1, int idx1, byte type2, int idx2);
39 void volumeSet(uint8 value) { _volume = value; }
40 void volumeChange(uint8 value, int8 direction);
41 void playChannel0(uint8 index, uint8 repeat);
42 void playChannel1(uint8 index);
43 uint8 getChannel0Playing() { return _channel0Playing; }
44 bool isChannel1Playing() { return _channel1Playing != 255; }
45 void cancelCh0();
46 void cancelCh1();
47 void loadRoomsSample(uint8 sample);
48 void soundHandler();
49 void loadSounds(uint bank, const Common::String &suffix);
50
51private:
52 DreamWebEngine *_vm;
53
54 struct Sample {
55 uint offset;
56 uint size;
57 Sample(): offset(), size() {}
58 };
59
60 struct SoundData {
63 };
64
65 SoundData _soundData[2];
66 Common::Array<uint8> _speechData;
67
68 Audio::SoundHandle _channelHandle[2];
69
70 uint8 _currentSample;
71 uint8 _channel0Playing;
72 uint8 _channel0Repeat;
73 bool _channel0NewSound;
74 uint8 _channel1Playing;
75 bool _channel1NewSound;
76
77 uint8 _volume;
78 uint8 _volumeTo;
79 int8 _volumeDirection;
80 uint8 _volumeCount;
81
82 void volumeAdjust();
83 void playSound(uint8 channel, uint8 id, uint8 loops);
84 void stopSound(uint8 channel);
85 bool loadSpeech(const Common::String &filename);
86};
87
88} // End of namespace DreamWeb
89
90#endif
Definition: mixer.h:49
Definition: str.h:59
Definition: dreamweb.h:102
Definition: sound.h:33