ScummVM API documentation
•
All
Classes
Namespaces
Files
Functions
Variables
Typedefs
Enumerations
Enumerator
Macros
Modules
Pages
bball_collision_player.h
1
/* ScummVM - Graphic Adventure Engine
2
*
3
* ScummVM is the legal property of its developers, whose names
4
* are too numerous to list here. Please refer to the COPYRIGHT
5
* file distributed with this source distribution.
6
*
7
* This program is free software: you can redistribute it and/or modify
8
* it under the terms of the GNU General Public License as published by
9
* the Free Software Foundation, either version 3 of the License, or
10
* (at your option) any later version.
11
*
12
* This program is distributed in the hope that it will be useful,
13
* but WITHOUT ANY WARRANTY; without even the implied warranty of
14
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15
* GNU General Public License for more details.
16
*
17
* You should have received a copy of the GNU General Public License
18
* along with this program. If not, see <http://www.gnu.org/licenses/>.
19
*
20
*/
21
22
#ifndef SCUMM_HE_BASKETBALL_COLLISION_BBALL_COLLISION_PLAYER_H
23
#define SCUMM_HE_BASKETBALL_COLLISION_BBALL_COLLISION_PLAYER_H
24
25
#ifdef ENABLE_HE
26
27
#include "scumm/he/basketball/court.h"
28
#include "scumm/he/basketball/collision/bball_collision_cylinder.h"
29
30
namespace
Scumm
{
31
32
#define PLAYER_CATCH_HEIGHT 250
33
34
class
CBBallCourt;
35
36
class
CCollisionPlayer :
public
CCollisionCylinder {
37
public
:
38
CCollisionPlayer() : _playerHasBall(false),
39
_playerIsInGame(true),
40
_blockHeight(0),
41
_blockTime(0),
42
_catchHeight(0),
43
_maxBlockHeight(0) {}
44
45
~CCollisionPlayer() {}
46
47
void
startBlocking(
int
blockHeight,
int
blockTime);
48
void
holdBlocking();
49
void
endBlocking();
50
51
bool
_playerHasBall;
52
bool
_playerIsInGame;
53
54
int
_catchHeight;
// The extra height that a player gets for detecting the ball.
55
56
bool
testCatch(
const
ICollisionObject &targetObject, U32Distance3D *distance, CBBallCourt *court);
57
58
private
:
59
int
_blockHeight = 0;
// The extra height that a player gets when blocking.
60
int
_maxBlockHeight = 0;
// The max extra height that a player gets when blocking.
61
int
_blockTime = 0;
// The time it takes from the start of a block, to the apex of the block.
62
};
63
64
}
// End of namespace Scumm
65
66
#endif // ENABLE_HE
67
68
#endif // SCUMM_HE_BASKETBALL_COLLISION_BBALL_COLLISION_PLAYER_H
Scumm
Definition:
actor.h:30
engines
scumm
he
basketball
collision
bball_collision_player.h
Generated on Thu Apr 10 2025 09:19:37 for ScummVM API documentation by
1.8.13