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bball_collision_player.h
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21 
22 #ifndef SCUMM_HE_BASKETBALL_COLLISION_BBALL_COLLISION_PLAYER_H
23 #define SCUMM_HE_BASKETBALL_COLLISION_BBALL_COLLISION_PLAYER_H
24 
25 #ifdef ENABLE_HE
26 
27 #include "scumm/he/basketball/court.h"
28 #include "scumm/he/basketball/collision/bball_collision_cylinder.h"
29 
30 namespace Scumm {
31 
32 #define PLAYER_CATCH_HEIGHT 250
33 
34 class CBBallCourt;
35 
36 class CCollisionPlayer : public CCollisionCylinder {
37 public:
38  CCollisionPlayer() : _playerHasBall(false),
39  _playerIsInGame(true),
40  _blockHeight(0),
41  _blockTime(0),
42  _catchHeight(0),
43  _maxBlockHeight(0) {}
44 
45  ~CCollisionPlayer() {}
46 
47  void startBlocking(int blockHeight, int blockTime);
48  void holdBlocking();
49  void endBlocking();
50 
51  bool _playerHasBall;
52  bool _playerIsInGame;
53 
54  int _catchHeight; // The extra height that a player gets for detecting the ball.
55 
56  bool testCatch(const ICollisionObject &targetObject, U32Distance3D *distance, CBBallCourt *court);
57 
58 private:
59  int _blockHeight = 0; // The extra height that a player gets when blocking.
60  int _maxBlockHeight = 0; // The max extra height that a player gets when blocking.
61  int _blockTime = 0; // The time it takes from the start of a block, to the apex of the block.
62 };
63 
64 } // End of namespace Scumm
65 
66 #endif // ENABLE_HE
67 
68 #endif // SCUMM_HE_BASKETBALL_COLLISION_BBALL_COLLISION_PLAYER_H
Definition: actor.h:30