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story.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef GOT_VIEWS_STORY_H
23 #define GOT_VIEWS_STORY_H
24 
25 #include "got/views/view.h"
26 
27 namespace Got {
28 namespace Views {
29 
30 class Story : public View {
31 private:
32  Gfx::GfxSurface _surface;
33  int _yp = 0;
34  bool _scrolling = false;
35 
36  void done();
37 
38 public:
39  Story() : View("Story") {}
40  virtual ~Story() {}
41 
42  bool msgFocus(const FocusMessage &msg) override;
43  bool msgUnfocus(const UnfocusMessage &msg) override;
44  bool msgAction(const ActionMessage &msg) override;
45  bool msgKeypress(const KeypressMessage &msg) override;
46  void draw() override;
47  bool tick() override;
48 };
49 
50 } // namespace Views
51 } // namespace Got
52 
53 #endif
Definition: messages.h:44
void draw() override
bool tick() override
Definition: messages.h:34
Definition: view.h:42
Definition: messages.h:90
Definition: gfx_surface.h:30
Definition: messages.h:40
Definition: story.h:30
Definition: console.h:28