ScummVM API documentation
Wintermute::BaseEngine Member List

This is the complete list of members for Wintermute::BaseEngine, including all inherited members.

_singleton (defined in Common::Singleton< Wintermute::BaseEngine >)Common::Singleton< Wintermute::BaseEngine >protectedstatic
addFlags(uint32 flags) (defined in Wintermute::BaseEngine)Wintermute::BaseEngineinline
BaseEngine() (defined in Wintermute::BaseEngine)Wintermute::BaseEngine
createInstance(const Common::String &targetName, const Common::String &gameId, Common::Language lang, WMETargetExecutable targetExecutable, uint32 flags) (defined in Wintermute::BaseEngine)Wintermute::BaseEnginestatic
destroy() (defined in Common::Singleton< Wintermute::BaseEngine >)Common::Singleton< Wintermute::BaseEngine >inlinestatic
getClassRegistry() (defined in Wintermute::BaseEngine)Wintermute::BaseEngineinline
getFileManager() (defined in Wintermute::BaseEngine)Wintermute::BaseEngineinline
getFlags() const (defined in Wintermute::BaseEngine)Wintermute::BaseEngineinline
getGameId() const (defined in Wintermute::BaseEngine)Wintermute::BaseEngineinline
getGameRef() (defined in Wintermute::BaseEngine)Wintermute::BaseEngineinline
getGameTargetName() const (defined in Wintermute::BaseEngine)Wintermute::BaseEngineinline
getLanguage() const (defined in Wintermute::BaseEngine)Wintermute::BaseEngineinline
getLiveTimer() (defined in Wintermute::BaseEngine)Wintermute::BaseEnginestatic
getRandomSource() (defined in Wintermute::BaseEngine)Wintermute::BaseEngineinline
getRenderer() (defined in Wintermute::BaseEngine)Wintermute::BaseEnginestatic
getSoundMgr() (defined in Wintermute::BaseEngine)Wintermute::BaseEngine
getTargetExecutable() const (defined in Wintermute::BaseEngine)Wintermute::BaseEngineinline
getTimer() (defined in Wintermute::BaseEngine)Wintermute::BaseEnginestatic
hasInstance() (defined in Common::Singleton< Wintermute::BaseEngine >)Common::Singleton< Wintermute::BaseEngine >inlinestatic
instance() (defined in Common::Singleton< Wintermute::BaseEngine >)Common::Singleton< Wintermute::BaseEngine >inlinestatic
isFoxTail(WMETargetExecutable v1=FOXTAIL_OLDEST_VERSION, WMETargetExecutable v2=FOXTAIL_LATEST_VERSION) const (defined in Wintermute::BaseEngine)Wintermute::BaseEngineinline
isFoxTailCheck(WMETargetExecutable t, WMETargetExecutable v1=FOXTAIL_OLDEST_VERSION, WMETargetExecutable v2=FOXTAIL_LATEST_VERSION) (defined in Wintermute::BaseEngine)Wintermute::BaseEngineinlinestatic
LOG(bool res, const char *fmt,...) (defined in Wintermute::BaseEngine)Wintermute::BaseEnginestatic
randInt(int from, int to) (defined in Wintermute::BaseEngine)Wintermute::BaseEngine
setGameRef(BaseGame *gameRef) (defined in Wintermute::BaseEngine)Wintermute::BaseEngineinline
Singleton() (defined in Common::Singleton< Wintermute::BaseEngine >)Common::Singleton< Wintermute::BaseEngine >inlineprotected
SingletonBaseType typedef (defined in Common::Singleton< Wintermute::BaseEngine >)Common::Singleton< Wintermute::BaseEngine >protected
~BaseEngine() override (defined in Wintermute::BaseEngine)Wintermute::BaseEngine
~Singleton() (defined in Common::Singleton< Wintermute::BaseEngine >)Common::Singleton< Wintermute::BaseEngine >inlineprotectedvirtual