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gui_vmng_screen.h
1 
2 /* ScummVM - Graphic Adventure Engine
3  *
4  * ScummVM is the legal property of its developers, whose names
5  * are too numerous to list here. Please refer to the COPYRIGHT
6  * file distributed with this source distribution.
7  *
8  * This program is free software: you can redistribute it and/or modify
9  * it under the terms of the GNU General Public License as published by
10  * the Free Software Foundation, either version 3 of the License, or
11  * (at your option) any later version.
12  *
13  * This program is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16  * GNU General Public License for more details.
17  *
18  * You should have received a copy of the GNU General Public License
19  * along with this program. If not, see <http://www.gnu.org/licenses/>.
20  *
21  */
22 
23 #ifndef M4_GUI_GUI_VMNG_SCREEN_H
24 #define M4_GUI_GUI_VMNG_SCREEN_H
25 
26 #include "m4/m4_types.h"
27 #include "m4/gui/gui_univ.h"
28 
29 namespace M4 {
30 
39 bool GetScreenCoords(void *scrnContent, int32 *x1, int32 *y1, int32 *x2, int32 *y2);
40 
47 bool vmng_SetScreenRefresh(void *scrnContent, RefreshFunc redraw);
48 
56 bool AddScreenHotkey(void *scrnContent, int32 myKey, HotkeyCB callback);
57 
65 bool RemoveScreenHotkey(void *scrnContent, int32 myKey);
66 
70 bool MoveScreenAbs(ScreenContext *myScreen, int32 parmX, int32 parmY);
71 
75 bool MoveScreenDelta(ScreenContext *myScreen, int32 parmX, int32 parmY);
76 bool MoveScreenDelta(int32 parmX, int32 parmY);
77 
84 bool ResizeScreen(void *scrnContent, int32 newW, int32 newH);
85 
94 void RestoreScreens(int32 updateX1, int32 updateY1, int32 updateX2, int32 updateY2);
95 
99 void RestoreScreensInContext(int32 x1, int32 y1, int32 x2, int32 y2, ScreenContext *myScreen);
100 
104 void Screen2BuffC(int8 *Buff);
105 
106 } // End of namespace M4
107 
108 #endif
bool AddScreenHotkey(void *scrnContent, int32 myKey, HotkeyCB callback)
bool ResizeScreen(void *scrnContent, int32 newW, int32 newH)
bool vmng_SetScreenRefresh(void *scrnContent, RefreshFunc redraw)
bool GetScreenCoords(void *scrnContent, int32 *x1, int32 *y1, int32 *x2, int32 *y2)
bool RemoveScreenHotkey(void *scrnContent, int32 myKey)
void Screen2BuffC(int8 *Buff)
void RestoreScreensInContext(int32 x1, int32 y1, int32 x2, int32 y2, ScreenContext *myScreen)
Definition: database.h:28
void RestoreScreens(int32 updateX1, int32 updateY1, int32 updateX2, int32 updateY2)
bool MoveScreenAbs(ScreenContext *myScreen, int32 parmX, int32 parmY)
bool MoveScreenDelta(ScreenContext *myScreen, int32 parmX, int32 parmY)