ScummVM API documentation
hero.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef PRINCE_HERO_H
23 #define PRINCE_HERO_H
24 
25 #include "common/scummsys.h"
26 #include "common/array.h"
27 #include "common/memstream.h"
28 
29 #include "graphics/surface.h"
30 #include "graphics/primitives.h"
31 
32 namespace Prince {
33 
34 class Animation;
35 class PrinceEngine;
36 class GraphicsMan;
37 struct InventoryItem;
38 struct DrawNode;
39 
40 class Hero {
41 public:
42  static const uint32 kMoveSetSize = 26;
43  static const int16 kStepLeftRight = 8;
44  static const int16 kStepUpDown = 4;
45  static const int16 kHeroShadowZ = 2;
46 
47  enum State {
48  kHeroStateStay,
49  kHeroStateTurn,
50  kHeroStateMove,
51  kHeroStateBore,
52  kHeroStateSpec,
53  kHeroStateTalk,
54  kHeroStateMvan,
55  kHeroStateTran,
56  kHeroStateRun,
57  kHeroStateDelayMove
58  };
59 
60  enum Direction {
61  kHeroDirLeft = 1,
62  kHeroDirRight = 2,
63  kHeroDirUp = 3,
64  kHeroDirDown = 4
65  };
66 
67  enum MoveSet {
68  kMove_SL,
69  kMove_SR,
70  kMove_SU,
71  kMove_SD,
72  kMove_ML,
73  kMove_MR,
74  kMove_MU,
75  kMove_MD,
76  kMove_TL,
77  kMove_TR,
78  kMove_TU,
79  kMove_TD,
80  kMove_MLU,
81  kMove_MLD,
82  kMove_MLR,
83  kMove_MRU,
84  kMove_MRD,
85  kMove_MRL,
86  kMove_MUL,
87  kMove_MUR,
88  kMove_MUD,
89  kMove_MDL,
90  kMove_MDR,
91  kMove_MDU,
92  kMove_BORED1,
93  kMove_BORED2
94  };
95 
96  // Used instead of offset in getData
97  enum AttrId {
98  kHeroLastDir = 26,
99  kHeroAnimSet = 120
100  };
101 
102  uint16 getData(AttrId dataId);
103 
104  Hero(PrinceEngine *vm, GraphicsMan *graph);
105  ~Hero();
106  bool loadAnimSet(uint32 heroAnimNumber);
107 
108  Graphics::Surface *getSurface();
109 
110  void setPos(int16 x, int16 y) { _middleX = x; _middleY = y; }
111  void setVisible(bool flag) { _visible = flag; }
112 
113  void showHero();
114  void drawHero();
115  void freeZoomedSurface();
116  void heroStanding();
117  void heroMoveGotIt(int x, int y, int dir);
118  int rotateHero(int oldDirection, int newDirection);
119  void scrollHero();
120  void setScale(int8 zoomBitmapValue);
121  int getScaledValue(int size);
122  void selectZoom();
123  void countDrawPosition();
124  Graphics::Surface *zoomSprite(Graphics::Surface *heroFrame);
125  void line(int x1, int y1, int x2, int y2);
126  void plotPoint(int x, int y);
127  static void showHeroShadow(Graphics::Surface *screen, DrawNode *drawNode);
128  void drawHeroShadow(Graphics::Surface *heroFrame);
129  void freeOldMove();
130  void freeHeroAnim();
131 
132  uint16 _number;
133  uint16 _visible;
134  int16 _state;
135  int16 _middleX; // middle of X
136  int16 _middleY; // lower part of hero
137  int16 _moveSetType;
138 
139  int16 _frameXSize;
140  int16 _frameYSize;
141  int16 _scaledFrameXSize;
142  int16 _scaledFrameYSize;
143  int16 _drawX;
144  int16 _drawY;
145  int16 _drawZ;
146 
147  byte *_coords; // array of coordinates
148  byte *_dirTab; // array of directions
149  byte *_currCoords; // current coordinations
150  byte *_currDirTab; // current direction
151  int16 _lastDirection; // previous move direction
152  int16 _destDirection;
153  int16 _leftRightMainDir; // left or right - dominant direction
154  int16 _upDownMainDir; // up or down - dominant direction
155  int32 _phase; // Phase animation phase
156  int16 _step; // Step x/y step size depends on direction
157  int16 _maxBoredom; // stand still timeout
158  int16 _boredomTime; // Boredom current boredom time in frames
159  uint16 _boreNum; // Bore anim frame
160  int16 _talkTime; // TalkTime time of talk anim
161  Animation *_specAnim; // additional anim
162  Graphics::Surface *_zoomedHeroSurface;
163 
164  uint16 _currHeight; // height of current anim phase
165 
166  Common::Array<byte> _inventory; // Inventory array of items
167  Common::Array<byte> _inventory2; // Inventory2 array of items
168  // Font subtitiles font
169  int _color; // subtitles color
170  uint32 _animSetNr; // number of animation set
171  Common::Array<Animation *> _moveSet; // MoveAnims MoveSet
172 
173  uint32 _moveDelay;
174  uint32 _shadMinus;
175 
176 private:
177  PrinceEngine *_vm;
178  GraphicsMan *_graph;
179 };
180 
181 } // End of namespace Prince
182 
183 #endif
Definition: prince.h:248
Definition: surface.h:66
Definition: prince.h:270
Definition: hero.h:40
Definition: animation.h:32
Definition: animation.h:30
Definition: graphics.h:33