ScummVM API documentation
camera.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef TWP_CAMERA_H
23#define TWP_CAMERA_H
24
25#include "common/func.h"
26#include "math/vector2d.h"
27#include "twp/easing.h"
28#include "twp/rectf.h"
29
30namespace Twp {
31
32class Object;
33class Room;
34
35class Camera {
36public:
37 void setAt(const Math::Vector2d &at);
38 inline Math::Vector2d getAt() const { return _pos; }
39
40 inline void setBounds(const Rectf &bounds) { _bounds = bounds; }
41 inline Rectf getBounds() const { return _bounds; }
42
43 inline void setRoom(Common::SharedPtr<Room> room) { _room = room; }
44 inline Common::SharedPtr<Room> getRoom() const { return _room; }
45
46 inline bool isMoving() const { return _moving; }
47 void panTo(const Math::Vector2d &target, float time, InterpolationKind interpolation);
48
49 void update(Common::SharedPtr<Room> room, Common::SharedPtr<Object> follow, float elapsed);
50
51private:
52 void clamp(const Math::Vector2d &at);
53 void setAtCore(const Math::Vector2d &at);
54
55private:
56 Math::Vector2d _pos;
57 Rectf _bounds = Rectf::fromMinMax(Math::Vector2d(-10000, -10000), Math::Vector2d(10000, 10000));
58 bool _moving = false;
59 Math::Vector2d _init, _target;
60 float _elapsed = 0.f;
61 float _time = 0.f;
64 EasingFunc_t _function = {&linear};
65};
66} // namespace Twp
67
68#endif
Definition: ptr.h:159
Definition: camera.h:35
Definition: easing.h:33
Definition: rectf.h:30