ScummVM API documentation
te_scene_warp_xml_parser.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef TETRAEDGE_TE_TE_SCENE_WARP_XML_PARSER_H
23#define TETRAEDGE_TE_TE_SCENE_WARP_XML_PARSER_H
24
25#include "tetraedge/te/te_xml_parser.h"
26#include "tetraedge/te/te_scene_warp.h"
27
28namespace Tetraedge {
29
31public:
32 enum ObjType {
33 kObjNone,
34 kObjExit,
35 kObjObject
36 };
37
38 TeSceneWarpXmlParser(TeSceneWarp *sceneWarp, bool flag) : _sceneWarp(sceneWarp),
39 _objType(kObjNone), _flag(flag) {}
40
41 // Parser
42 CUSTOM_XML_PARSER(TeSceneWarpXmlParser) {
43 XML_KEY(FileFormatVersion)
44 XML_PROP(major, true)
45 XML_PROP(minor, true)
46 KEY_END()
47 XML_KEY(exit)
48 XML_PROP(linkedWarp, true)
49 XML_PROP(nbWarpBlock, true)
50 XML_KEY(camera)
51 XML_PROP(angleX, true)
52 XML_PROP(angleY, true)
53 KEY_END()
54 XML_KEY(marker)
55 XML_PROP(x, true)
56 XML_PROP(y, true)
57 XML_PROP(z, true)
58 KEY_END()
59 XML_KEY(block)
60 XML_PROP(face, true)
61 XML_PROP(offsetX, true)
62 XML_PROP(offsetY, true)
63 KEY_END()
64 KEY_END()
65 XML_KEY(animation)
66 XML_PROP(name, true)
67 XML_PROP(fps, true)
68 KEY_END()
69 XML_KEY(object)
70 XML_PROP(name, true)
71 XML_KEY(marker)
72 XML_PROP(x, true)
73 XML_PROP(y, true)
74 XML_PROP(z, true)
75 KEY_END()
76 KEY_END()
77 } PARSER_END()
78
79public:
80 bool parserCallback_FileFormatVersion(ParserNode *node) { return true; }
81 bool parserCallback_exit(ParserNode *node);
82 bool parserCallback_camera(ParserNode *node);
83 bool parserCallback_marker(ParserNode *node);
84 bool parserCallback_block(ParserNode *node);
85 bool parserCallback_object(ParserNode *node);
86 bool parserCallback_animation(ParserNode *node);
87
88 TeSceneWarp *_sceneWarp;
89 ObjType _objType;
90 bool _flag;
91};
92
93} // end namespace Tetraedge
94
95#endif // TETRAEDGE_TE_TE_SCENE_WARP_XML_PARSER_H
Definition: te_scene_warp.h:33
Definition: te_scene_warp_xml_parser.h:30
Definition: te_xml_parser.h:38
Definition: xmlparser.h:145