25 #include "engines/grim/lua_v1.h" 32 void registerOpcodes()
override;
35 bool findCostume(lua_Object costumeObj,
Actor *actor,
Costume **costume)
override;
36 void setChoreAndCostume(lua_Object choreObj, lua_Object costumeObj,
Actor *actor,
Costume *&costume,
int &chore);
37 static uint convertEmiVolumeToMixer(uint emiVolume);
38 static uint convertMixerVolumeToEmi(uint volume);
39 static const uint MAX_EMI_VOLUME = 100;
41 DECLARE_LUA_OPCODE(UndimAll);
42 DECLARE_LUA_OPCODE(SetActorLocalAlpha);
43 DECLARE_LUA_OPCODE(UndimRegion);
44 DECLARE_LUA_OPCODE(DimScreen)
override;
45 DECLARE_LUA_OPCODE(MakeCurrentSetup)
override;
46 DECLARE_LUA_OPCODE(SetActorGlobalAlpha);
47 DECLARE_LUA_OPCODE(ImGetMillisecondPosition);
48 DECLARE_LUA_OPCODE(RemoveActorFromOverworld);
49 DECLARE_LUA_OPCODE(UnloadActor);
50 DECLARE_LUA_OPCODE(SetActorWalkRate)
override;
51 DECLARE_LUA_OPCODE(GetActorWalkRate)
override;
52 DECLARE_LUA_OPCODE(SetActorTurnRate)
override;
53 DECLARE_LUA_OPCODE(SetReverb);
54 DECLARE_LUA_OPCODE(LockBackground);
55 DECLARE_LUA_OPCODE(UnLockBackground);
56 DECLARE_LUA_OPCODE(LockChore);
57 DECLARE_LUA_OPCODE(IsActorChoring)
override;
58 DECLARE_LUA_OPCODE(IsChoreValid);
59 DECLARE_LUA_OPCODE(IsChorePlaying);
60 DECLARE_LUA_OPCODE(StopChore);
61 DECLARE_LUA_OPCODE(AdvanceChore);
62 DECLARE_LUA_OPCODE(SetActorSortOrder);
63 DECLARE_LUA_OPCODE(ActorActivateShadow);
64 DECLARE_LUA_OPCODE(ActorStopMoving);
65 DECLARE_LUA_OPCODE(ActorLookAt)
override;
66 DECLARE_LUA_OPCODE(PutActorInOverworld);
67 DECLARE_LUA_OPCODE(GetActorWorldPos);
68 DECLARE_LUA_OPCODE(MakeScreenTextures);
69 DECLARE_LUA_OPCODE(PutActorInSet)
override;
70 DECLARE_LUA_OPCODE(LoadBundle)
override;
71 DECLARE_LUA_OPCODE(AreWeInternational);
72 DECLARE_LUA_OPCODE(ImSetState)
override;
73 DECLARE_LUA_OPCODE(EnableVoiceFX);
74 DECLARE_LUA_OPCODE(SetGroupVolume);
75 DECLARE_LUA_OPCODE(EnableAudioGroup);
76 DECLARE_LUA_OPCODE(ImSelectSet);
77 DECLARE_LUA_OPCODE(GetActorChores)
override;
78 DECLARE_LUA_OPCODE(PlayActorChore)
override;
79 DECLARE_LUA_OPCODE(StopActorChores);
80 DECLARE_LUA_OPCODE(SetActorLighting);
81 DECLARE_LUA_OPCODE(SetActorCollisionMode)
override;
82 DECLARE_LUA_OPCODE(SetActorCollisionScale)
override;
83 DECLARE_LUA_OPCODE(GetActorPuckVector)
override;
84 DECLARE_LUA_OPCODE(SetActorHeadLimits);
85 DECLARE_LUA_OPCODE(SetActorHead)
override;
86 DECLARE_LUA_OPCODE(SetActorFOV);
87 DECLARE_LUA_OPCODE(AttachActor);
88 DECLARE_LUA_OPCODE(DetachActor);
89 DECLARE_LUA_OPCODE(GetCPUSpeed);
90 DECLARE_LUA_OPCODE(StartMovie)
override;
91 DECLARE_LUA_OPCODE(IsMoviePlaying)
override;
92 DECLARE_LUA_OPCODE(SetActiveCD);
93 DECLARE_LUA_OPCODE(GetActiveCD);
94 DECLARE_LUA_OPCODE(PurgeText)
override;
95 DECLARE_LUA_OPCODE(ImFlushStack);
96 DECLARE_LUA_OPCODE(LoadSound);
97 DECLARE_LUA_OPCODE(ImSetMusicVol)
override;
98 DECLARE_LUA_OPCODE(ImSetSfxVol)
override;
99 DECLARE_LUA_OPCODE(ImSetVoiceVol)
override;
100 DECLARE_LUA_OPCODE(ImSetVoiceEffect)
override;
101 DECLARE_LUA_OPCODE(ToggleOverworld);
102 DECLARE_LUA_OPCODE(ScreenshotForSavegame);
103 DECLARE_LUA_OPCODE(EngineDisplay)
override;
104 DECLARE_LUA_OPCODE(SetAmbientLight)
override;
105 DECLARE_LUA_OPCODE(Display)
override;
106 DECLARE_LUA_OPCODE(ThumbnailFromFile);
107 DECLARE_LUA_OPCODE(ClearSpecialtyTexture);
108 DECLARE_LUA_OPCODE(ClearOverworld);
109 DECLARE_LUA_OPCODE(EnableActorPuck);
110 DECLARE_LUA_OPCODE(GetActorSortOrder);
111 DECLARE_LUA_OPCODE(IsChoreLooping);
112 DECLARE_LUA_OPCODE(SetChoreLooping);
113 DECLARE_LUA_OPCODE(PlayChore);
114 DECLARE_LUA_OPCODE(PauseChore);
115 DECLARE_LUA_OPCODE(CompleteChore);
116 DECLARE_LUA_OPCODE(UnlockChore);
117 DECLARE_LUA_OPCODE(LockChoreSet);
118 DECLARE_LUA_OPCODE(UnlockChoreSet);
119 DECLARE_LUA_OPCODE(EscapeMovie);
120 DECLARE_LUA_OPCODE(StopAllSounds);
121 DECLARE_LUA_OPCODE(FreeSound);
122 DECLARE_LUA_OPCODE(PlayLoadedSound);
123 DECLARE_LUA_OPCODE(StopSound);
124 DECLARE_LUA_OPCODE(PlaySound)
override;
125 DECLARE_LUA_OPCODE(IsSoundPlaying)
override;
126 DECLARE_LUA_OPCODE(GetSoundVolume);
127 DECLARE_LUA_OPCODE(SetSoundVolume);
128 DECLARE_LUA_OPCODE(PlaySoundFrom);
129 DECLARE_LUA_OPCODE(PlayLoadedSoundFrom);
130 DECLARE_LUA_OPCODE(UpdateSoundPosition);
131 DECLARE_LUA_OPCODE(ImStateHasLooped);
132 DECLARE_LUA_OPCODE(ImStateHasEnded);
133 DECLARE_LUA_OPCODE(ImPushState);
134 DECLARE_LUA_OPCODE(ImPopState);
135 DECLARE_LUA_OPCODE(ImPause)
override;
136 DECLARE_LUA_OPCODE(ImResume)
override;
137 DECLARE_LUA_OPCODE(GetSectorName);
138 DECLARE_LUA_OPCODE(GetCameraYaw);
139 DECLARE_LUA_OPCODE(YawCamera);
140 DECLARE_LUA_OPCODE(GetCameraPitch);
141 DECLARE_LUA_OPCODE(GetCameraRoll)
override;
142 DECLARE_LUA_OPCODE(PitchCamera);
143 DECLARE_LUA_OPCODE(RollCamera);
144 DECLARE_LUA_OPCODE(NewLayer);
145 DECLARE_LUA_OPCODE(FreeLayer);
146 DECLARE_LUA_OPCODE(SetLayerSortOrder);
147 DECLARE_LUA_OPCODE(SetLayerFrame);
148 DECLARE_LUA_OPCODE(AdvanceLayerFrame);
149 DECLARE_LUA_OPCODE(PushText);
150 DECLARE_LUA_OPCODE(PopText);
151 DECLARE_LUA_OPCODE(NukeAllScriptLocks);
152 DECLARE_LUA_OPCODE(ToggleDebugDraw);
153 DECLARE_LUA_OPCODE(ToggleDrawCameras);
154 DECLARE_LUA_OPCODE(ToggleDrawLights);
155 DECLARE_LUA_OPCODE(ToggleDrawSectors);
156 DECLARE_LUA_OPCODE(ToggleDrawBBoxes);
157 DECLARE_LUA_OPCODE(ToggleDrawFPS);
158 DECLARE_LUA_OPCODE(ToggleDrawPerformance);
159 DECLARE_LUA_OPCODE(ToggleDrawActorStats);
160 DECLARE_LUA_OPCODE(SectEditSelect);
161 DECLARE_LUA_OPCODE(SectEditPlace);
162 DECLARE_LUA_OPCODE(SectEditDelete);
163 DECLARE_LUA_OPCODE(SectEditInsert);
164 DECLARE_LUA_OPCODE(SectEditSortAdd);
165 DECLARE_LUA_OPCODE(SectEditForgetIt);
166 DECLARE_LUA_OPCODE(FRUTEY_Begin);
167 DECLARE_LUA_OPCODE(FRUTEY_End);
168 DECLARE_LUA_OPCODE(GetFontDimensions)
override;
169 DECLARE_LUA_OPCODE(GetTextObjectDimensions)
override;
170 DECLARE_LUA_OPCODE(GetTextCharPosition)
override;
171 DECLARE_LUA_OPCODE(SetActorRestChore)
override;
172 DECLARE_LUA_OPCODE(SetActorWalkChore)
override;
173 DECLARE_LUA_OPCODE(SetActorTurnChores)
override;
174 DECLARE_LUA_OPCODE(SetActorTalkChore)
override;
175 DECLARE_LUA_OPCODE(SetActorMumblechore)
override;
176 DECLARE_LUA_OPCODE(GammaEnabled);
177 DECLARE_LUA_OPCODE(FileFindFirst)
override;
178 DECLARE_LUA_OPCODE(WalkActorToAvoiding)
override;
179 DECLARE_LUA_OPCODE(WalkActorVector)
override;
180 DECLARE_LUA_OPCODE(LocalizeString)
override;
181 DECLARE_LUA_OPCODE(WorldToScreen)
override;
182 DECLARE_LUA_OPCODE(RenderModeUser)
override;
184 DECLARE_LUA_OPCODE(GetMemoryCardId);
185 DECLARE_LUA_OPCODE(OverWorldToScreen);
186 DECLARE_LUA_OPCODE(SetReplayMode);
188 DECLARE_LUA_OPCODE(GetResidualVMPreference);
189 DECLARE_LUA_OPCODE(SetResidualVMPreference);
Actor represents a 3D character on screen.
Definition: actor.h:72