22 #ifndef MM1_GAME_RECHARGE_ITEM_H 23 #define MM1_GAME_RECHARGE_ITEM_H 25 #include "mm/mm1/game/game_logic.h" 26 #include "mm/mm1/data/character.h" 27 #include "mm/mm1/data/items.h" Definition: recharge_item.h:33
bool charge(Inventory &inv, int itemIndex)
Definition: detection.h:27
Definition: game_logic.h:29
Definition: character.h:223