ScummVM API documentation
px_camera.h
1 /* ScummVM - Graphic Adventure Engine
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26 
27 #ifndef ICB_PX_CAMERA_H
28 #define ICB_PX_CAMERA_H
29 
30 #include "engines/icb/common/px_common.h"
31 
32 namespace ICB {
33 
34 typedef struct PXmatrix_PC {
35  PXreal m[3][3]; /* 3x3 rotation matrix */
36  PXreal t[3]; /* transfer vector */
37 } PXmatrix_PC;
38 
39 struct PCcamera {
40  char id[4];
41  int32 schema;
42  PXmatrix_PC view;
43  float pan;
44  float focLen;
45 };
46 
47 } // End of namespace ICB
48 
49 #endif // __px_camera_h__included__
Definition: actor.h:32
Definition: px_camera.h:34
Definition: px_camera.h:39