ScummVM API documentation
px_camera.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * Additional copyright for this file:
8 * Copyright (C) 1999-2000 Revolution Software Ltd.
9 * This code is based on source code created by Revolution Software,
10 * used with permission.
11 *
12 * This program is free software: you can redistribute it and/or modify
13 * it under the terms of the GNU General Public License as published by
14 * the Free Software Foundation, either version 3 of the License, or
15 * (at your option) any later version.
16 *
17 * This program is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 * GNU General Public License for more details.
21 *
22 * You should have received a copy of the GNU General Public License
23 * along with this program. If not, see <http://www.gnu.org/licenses/>.
24 *
25 */
26
27#ifndef ICB_PX_CAMERA_H
28#define ICB_PX_CAMERA_H
29
30#include "engines/icb/common/px_common.h"
31
32namespace ICB {
33
34typedef struct PXmatrix_PC {
35 PXreal m[3][3]; /* 3x3 rotation matrix */
36 PXreal t[3]; /* transfer vector */
38
39struct PCcamera {
40 char id[4];
41 int32 schema;
42 PXmatrix_PC view;
43 float pan;
44 float focLen;
45};
46
47} // End of namespace ICB
48
49#endif // __px_camera_h__included__
Definition: px_camera.h:39
Definition: px_camera.h:34