ScummVM API documentation
MM::MM1::Game::MonsterTouch Member List

This is the complete list of members for MM::MM1::Game::MonsterTouch, including all inherited members.

_damage (defined in MM::MM1::Game::SpellsMonsters)MM::MM1::Game::SpellsMonstersprotected
_displayedDamage (defined in MM::MM1::Game::SpellsMonsters)MM::MM1::Game::SpellsMonstersprotected
_lines (defined in MM::MM1::Game::SpellsMonsters)MM::MM1::Game::SpellsMonstersprotected
_remainingMonsters (defined in MM::MM1::Game::SpellsMonsters)MM::MM1::Game::SpellsMonstersprotected
add(const Common::String &msg)MM::MM1::Game::SpellsMonstersinlineprotected
add(char c) (defined in MM::MM1::Game::SpellsMonsters)MM::MM1::Game::SpellsMonstersinlineprotected
addCharName()MM::MM1::Game::SpellsMonstersprotected
canMonsterCast() const =0 (defined in MM::MM1::Game::SpellsMonsters)MM::MM1::Game::SpellsMonstersprotectedpure virtual
castMonsterSpell(const Common::String &monsterName, int spellNum)MM::MM1::Game::SpellsMonsters
damageType1()MM::MM1::Game::SpellsMonstersprotected
damageType2() (defined in MM::MM1::Game::SpellsMonsters)MM::MM1::Game::SpellsMonstersprotected
damageType3() (defined in MM::MM1::Game::SpellsMonsters)MM::MM1::Game::SpellsMonstersprotected
damageType4() (defined in MM::MM1::Game::SpellsMonsters)MM::MM1::Game::SpellsMonstersprotected
damageType5() (defined in MM::MM1::Game::SpellsMonsters)MM::MM1::Game::SpellsMonstersprotected
damageType6() (defined in MM::MM1::Game::SpellsMonsters)MM::MM1::Game::SpellsMonstersprotected
damageType7() (defined in MM::MM1::Game::SpellsMonsters)MM::MM1::Game::SpellsMonstersprotected
dispelParty()=0 (defined in MM::MM1::Game::SpellsMonsters)MM::MM1::Game::SpellsMonstersprotectedpure virtual
getMonsterIndex() const =0 (defined in MM::MM1::Game::SpellsMonsters)MM::MM1::Game::SpellsMonstersprotectedpure virtual
getMonsterSpellMessage() constMM::MM1::Game::SpellsMonstersinline
getRandomNumber(int minNumber, int maxNumber)MM::MM1::Game::GameLogicstatic
getRandomNumber(int maxNumber) (defined in MM::MM1::Game::GameLogic)MM::MM1::Game::GameLogicstatic
handlePartyDamage()MM::MM1::Game::SpellsMonstersprotected
isCharAffected() constMM::MM1::Game::SpellsMonstersprotected
monsterTouch(uint index, Common::String &line) (defined in MM::MM1::Game::MonsterTouch)MM::MM1::Game::MonsterTouch
proc9() (defined in MM::MM1::Game::SpellsMonsters)MM::MM1::Game::SpellsMonstersprotected
removeMonster()=0 (defined in MM::MM1::Game::SpellsMonsters)MM::MM1::Game::SpellsMonstersprotectedpure virtual
setCondition(byte newCondition)MM::MM1::Game::SpellsMonstersprotected
SpellsMonsters() (defined in MM::MM1::Game::SpellsMonsters)MM::MM1::Game::SpellsMonsters
subtractDamageFromChar()=0MM::MM1::Game::SpellsMonstersprotectedpure virtual
~MonsterTouch() (defined in MM::MM1::Game::MonsterTouch)MM::MM1::Game::MonsterTouchinlinevirtual
~SpellsMonsters() (defined in MM::MM1::Game::SpellsMonsters)MM::MM1::Game::SpellsMonstersinlinevirtual