ScummVM API documentation
te_ray_intersection.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef TETRAEDGE_TE_TE_RAY_INTERSECTION_H
23#define TETRAEDGE_TE_TE_RAY_INTERSECTION_H
24
25#include "common/array.h"
26#include "tetraedge/te/te_vector3f32.h"
27
28namespace Tetraedge {
29
30class TePickMesh;
31
32namespace TeRayIntersection {
33
34TePickMesh *getMesh(const Math::Ray ray, const Common::Array<TePickMesh *> &pickMeshes,
35 float maxDist, float minDist, TeVector3f32 *ptOut);
36
37} // end namespace TeRayIntersection
38
39} // end namespace Tetraedge
40
41#endif // TETRAEDGE_TE_TE_RAY_INTERSECTION_H
Definition: array.h:52