22 #ifndef MM_MM1_CONSOLE_H 23 #define MM_MM1_CONSOLE_H 25 #include "gui/debugger.h" 26 #include "mm/mm1/game/spell_casting.h" 61 bool cmdMap(
int argc,
const char **argv);
66 bool cmdPos(
int argc,
const char **argv);
71 bool cmdCast(
int argc,
const char **argv);
101 bool cmdView(
int argc,
const char **argv);
bool cmdSpellsAll(int argc, const char **argv)
bool cmdSpecials(int argc, const char **argv)
Definition: spell_casting.h:40
Definition: debugger.h:41
bool cmdDumpRoster(int argc, const char **argv)
bool cmdMapString(int argc, const char **argv)
bool cmdDumpMonsters(int argc, const char **argv)
bool cmdCast(int argc, const char **argv)
bool cmdEncounters(int argc, const char **argv)
bool cmdSpecial(int argc, const char **argv)
Definition: detection.h:27
bool cmdMap(int argc, const char **argv)
bool cmdPos(int argc, const char **argv)
bool cmdEncounter(int argc, const char **argv)
bool cmdView(int argc, const char **argv)
bool cmdDumpItems(int argc, const char **argv)
bool cmdIntangible(int argc, const char **argv)
bool cmdDumpMap(int argc, const char **argv)