ScummVM API documentation
map24.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
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15  * GNU General Public License for more details.
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20  */
21 
22 #ifndef MM1_MAPS_MAP24_H
23 #define MM1_MAPS_MAP24_H
24 
25 #include "mm/mm1/maps/map.h"
26 
27 namespace MM {
28 namespace MM1 {
29 namespace Maps {
30 
31 class Map24 : public Map {
32  typedef void (Map24:: *SpecialFn)();
33 private:
34  void special00();
35  void special01();
36  void special02();
37  void special03();
38  void special08();
39  void special09();
40 
41  const SpecialFn SPECIAL_FN[10] = {
42  &Map24::special00,
43  &Map24::special01,
44  &Map24::special02,
45  &Map24::special03,
46  &Map24::special03,
47  &Map24::special03,
48  &Map24::special03,
49  &Map24::special03,
50  &Map24::special08,
51  &Map24::special09
52  };
53 public:
54  Map24() : Map(24, "areac3", 0x904, 1) {}
55 
59  void special() override;
60 
64  static bool addItem(byte itemId);
65 };
66 
67 } // namespace Maps
68 } // namespace MM1
69 } // namespace MM
70 
71 #endif
void special() override
Definition: map.h:97
Definition: detection.h:27
Definition: map24.h:31
static bool addItem(byte itemId)