ScummVM API documentation
watch.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef WATCH_H_
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#define WATCH_H_
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#include "common/str.h"
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namespace
Wintermute
{
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class
ScValue;
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class
ScScript;
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class
WatchInstance;
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class
ScriptMonitor;
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class
Watch
{
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const
Common::String
_filename;
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const
Common::String
_symbol;
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int
_enabled;
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ScriptMonitor
*_monitor;
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public
:
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Watch
(
const
Common::String
&filename,
const
Common::String
&symbol,
ScriptMonitor
*);
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Common::String
getFilename()
const
;
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Common::String
getSymbol()
const
;
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bool
isEnabled()
const
;
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void
enable();
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void
disable();
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void
trigger(
WatchInstance
*);
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virtual
~
Watch
();
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};
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}
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#endif
/* WATCH_H_ */
Common::String
Definition:
str.h:59
Wintermute::WatchInstance
Definition:
watch_instance.h:30
Wintermute::Watch
Definition:
watch.h:34
Wintermute::ScriptMonitor
Definition:
script_monitor.h:31
Wintermute
Definition:
achievements_tables.h:27
engines
wintermute
debugger
watch.h
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