ScummVM API documentation
pal_transforms.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef ULTIMA8_GFX_PAL_TRANSFORMS_H
23#define ULTIMA8_GFX_PAL_TRANSFORMS_H
24
25namespace Ultima {
26namespace Ultima8 {
27
28enum PalTransforms {
29 // Normal untransformed palette
30 Transform_None = 0,
31
32 // O[i] = I[r]*0.375 + I[g]*0.5 + I[b]*0.125;
33 Transform_Greyscale = 1,
34
35 // O[r] = 0;
36 Transform_NoRed = 2,
37
38 // O[i] = (I[i] + Grey)*0.25 + 0.1875;
39 Transform_RainStorm = 3,
40
41 // O[r] = (I[r] + Grey)*0.5 + 0.1875;
42 // O[g] = I[g]*0.5 + Grey*0.25;
43 // O[b] = I[b]*0.5;
44 Transform_FireStorm = 4,
45
46 // O[i] = I[i]*2 -Grey;
47 Transform_Saturate = 5,
48
49 // O[g] = I[r]; O[b] = I[g]; O[r] = I[b];
50 Transform_GBR = 6,
51
52 // O[b] = I[r]; O[r] = I[g]; O[g] = I[b];
53 Transform_BRG = 7,
54
55 // Any value beyond this is invalid in savegames.
56 Transform_Invalid = 8
57};
58
59} // End of namespace Ultima8
60} // End of namespace Ultima
61
62#endif