ScummVM API documentation
side_effect.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef PINK_SIDE_EFFECT_H
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#define PINK_SIDE_EFFECT_H
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#include "pink/utils.h"
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#include "pink/objects/object.h"
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namespace
Pink
{
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class
Actor;
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class
SideEffect
:
public
Object
{
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public
:
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void
deserialize(
Archive
&archive)
override
= 0;
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virtual
void
execute(
Actor
*actor) = 0;
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};
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class
SideEffectExit
:
public
SideEffect
{
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public
:
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void
deserialize(
Archive
&archive)
override
;
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void
toConsole()
const override
;
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void
execute(
Actor
*actor)
override
;
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private
:
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Common::String
_nextModule;
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Common::String
_nextPage;
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};
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class
SideEffectLocation
:
public
SideEffect
{
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public
:
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void
deserialize(
Archive
&archive)
override
;
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void
execute(
Actor
*actor)
override
;
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void
toConsole()
const override
;
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private
:
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Common::String
_location;
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};
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class
SideEffectInventoryItemOwner
:
public
SideEffect
{
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public
:
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void
deserialize(
Archive
&archive)
override
;
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void
execute(
Actor
*actor)
override
;
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void
toConsole()
const override
;
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private
:
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Common::String
_item;
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Common::String
_owner;
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};
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class
SideEffectVariable
:
public
SideEffect
{
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public
:
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void
deserialize(
Archive
&archive)
override
;
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void
execute(
Actor
*actor)
override
= 0;
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protected
:
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Common::String
_name;
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Common::String
_value;
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};
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class
SideEffectGameVariable
:
public
SideEffectVariable
{
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public
:
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void
toConsole()
const override
;
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void
execute(
Actor
*actor)
override
;
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};
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class
SideEffectModuleVariable
:
public
SideEffectVariable
{
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public
:
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void
toConsole()
const override
;
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void
execute(
Actor
*actor)
override
;
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};
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class
SideEffectPageVariable
:
public
SideEffectVariable
{
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public
:
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void
toConsole()
const override
;
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void
execute(
Actor
*actor)
override
;
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};
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class
SideEffectRandomPageVariable
:
public
SideEffect
{
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public
:
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void
deserialize(
Archive
&archive)
override
;
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void
toConsole()
const override
;
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void
execute(
Actor
*actor)
override
;
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private
:
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Common::String
_name;
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StringArray
_values;
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};
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}
// End of namespace Pink
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#endif
Pink::SideEffectGameVariable
Definition:
side_effect.h:80
Pink::Archive
Definition:
archive.h:39
Common::String
Definition:
str.h:59
Pink::SideEffectVariable
Definition:
side_effect.h:70
Pink::SideEffectRandomPageVariable
Definition:
side_effect.h:98
Pink::SideEffect
Definition:
side_effect.h:32
Pink::SideEffectModuleVariable
Definition:
side_effect.h:86
Pink::Object
Definition:
object.h:31
Pink
Definition:
archive.h:35
Pink::SideEffectLocation
Definition:
side_effect.h:49
Pink::SideEffectExit
Definition:
side_effect.h:38
Pink::Actor
Definition:
actor.h:39
Pink::SideEffectInventoryItemOwner
Definition:
side_effect.h:59
Pink::SideEffectPageVariable
Definition:
side_effect.h:92
Pink::StringArray
Definition:
utils.h:41
engines
pink
objects
side_effect.h
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