ScummVM API documentation
shader.h
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21 
22 #ifndef BACKENDS_GRAPHICS_OPENGL_PIPELINES_SHADER_H
23 #define BACKENDS_GRAPHICS_OPENGL_PIPELINES_SHADER_H
24 
25 #include "backends/graphics/opengl/pipelines/pipeline.h"
26 
27 namespace OpenGL {
28 
29 #if !USE_FORCED_GLES
30 class Shader;
31 
32 class ShaderPipeline : public Pipeline {
33 public:
34  ShaderPipeline(Shader *shader);
35  ~ShaderPipeline() override;
36 
37  void setColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a) override;
38 
39  void setProjectionMatrix(const Math::Matrix4 &projectionMatrix) override;
40 
41 protected:
42  void activateInternal() override;
43  void deactivateInternal() override;
44  void drawTextureInternal(const GLTexture &texture, const GLfloat *coordinates, const GLfloat *texcoords) override;
45 
46  GLuint _coordsVBO;
47  GLuint _texcoordsVBO;
48  GLuint _colorVBO;
49 
50  GLfloat _colorAttributes[4*4];
51  bool _colorDirty;
52 
53  Shader *const _activeShader;
54 };
55 #endif // !USE_FORCED_GLES
56 
57 } // End of namespace OpenGL
58 
59 #endif
void setProjectionMatrix(const Math::Matrix4 &projectionMatrix) override
Definition: shader.h:32
void deactivateInternal() override
Definition: texture.h:49
void setColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a) override
Definition: shader.h:56
Definition: renderbuffer.h:27
void activateInternal() override
Definition: pipeline.h:42