ScummVM API documentation
items.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef BLADERUNNER_ITEMS_H
23#define BLADERUNNER_ITEMS_H
24
25#include "bladerunner/bladerunner.h"
26#include "bladerunner/item.h"
27
28#include "common/array.h"
29
30namespace BladeRunner {
31
32class SaveFileReadStream;
33class SaveFileWriteStream;
34
35class Items {
37
39
40public:
42 ~Items();
43
44 void reset();
45
46 void getXYZ(int itemId, float *x, float *y, float *z) const;
47 void setXYZ(int itemId, Vector3 position);
48 void getWidthHeight(int itemId, int *width, int *height) const;
49 void getAnimationId(int itemId, int *animationId) const;
50
51 void tick();
52 bool addToWorld(int itemId, int animationId, int setId, Vector3 position, int facing, int height, int width, bool isTargetFlag, bool isVisibleFlag, bool isPoliceMazeEnemyFlag, bool addToSetFlag);
53 bool addToSet(int itemId);
54#if !BLADERUNNER_ORIGINAL_BUGS
55 bool removeFromCurrentSceneOnly(int itemId);
56#endif // !BLADERUNNER_ORIGINAL_BUGS
57 bool remove(int itemId);
58
59 void setIsTarget(int itemId, bool val);
60 bool isTarget(int itemId) const;
61 bool isSpinning(int itemId) const;
62 bool isPoliceMazeEnemy(int itemId) const;
63 void setPoliceMazeEnemy(int itemId, bool val);
64 void setIsObstacle(int itemId, bool val);
65 bool isVisible(int itemId) const;
66 int findTargetUnderMouse(int mouseX, int mouseY) const;
67
68 const BoundingBox &getBoundingBox(int itemId);
69 const Common::Rect &getScreenRectangle(int itemId);
70 int getFacing(int itemId) const;
71 void setFacing(int itemId, int facing);
72
73 void spinInWorld(int itemId);
74
75 void save(SaveFileWriteStream &f);
76 void load(SaveFileReadStream &f);
77
78private:
79 int findItem(int itemId) const;
80};
81
82} // End of namespace BladeRunner
83
84#endif
Definition: bladerunner.h:113
Definition: boundingbox.h:31
Definition: items.h:35
Definition: savefile.h:113
Definition: savefile.h:88
Definition: vector.h:47
Definition: array.h:52
Definition: rect.h:536