ScummVM API documentation
adl_v5.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef ADL_ADL_V5_H
23 #define ADL_ADL_V5_H
24 
25 #include "adl/adl_v4.h"
26 
27 namespace Adl {
28 
29 class AdlEngine_v5 : public AdlEngine_v4 {
30 public:
31  ~AdlEngine_v5() override { }
32 
33 protected:
34  AdlEngine_v5(OSystem *syst, const AdlGameDescription *gd);
35 
36  // AdlEngine
37  void setupOpcodeTables() override;
38 
39  // AdlEngine_v4
40  RegionChunkType getRegionChunkType(const uint16 addr) const override;
41  void initRoomState(RoomState &roomState) const override;
42  byte restoreRoomState(byte room) override;
43 
44  int o_isNounNotInRoom(ScriptEnv &e) override;
45  virtual int o_abortScript(ScriptEnv &e);
46  virtual int o_dummy(ScriptEnv &e);
47  virtual int o_setTextMode(ScriptEnv &e);
48  int o_setRegionRoom(ScriptEnv &e) override;
49  int o_setRoomPic(ScriptEnv &e) override;
50 };
51 
52 } // End of namespace Adl
53 
54 #endif
Definition: adl.h:191
Definition: adl_v5.h:29
Definition: adl.h:55
Definition: detection.h:71
Definition: adl_v4.h:43
Definition: adl.h:127
Definition: system.h:161