ScummVM API documentation
adl_v5.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ADL_ADL_V5_H
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#define ADL_ADL_V5_H
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#include "adl/adl_v4.h"
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namespace
Adl
{
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class
AdlEngine_v5
:
public
AdlEngine_v4
{
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public
:
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~
AdlEngine_v5
()
override
{ }
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protected
:
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AdlEngine_v5
(
OSystem
*syst,
const
AdlGameDescription
*gd);
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// AdlEngine
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void
setupOpcodeTables()
override
;
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// AdlEngine_v4
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RegionChunkType getRegionChunkType(
const
uint16 addr)
const override
;
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void
initRoomState(
RoomState
&roomState)
const override
;
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byte restoreRoomState(byte room)
override
;
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int
o_isNounNotInRoom(
ScriptEnv
&e)
override
;
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virtual
int
o_abortScript(
ScriptEnv
&e);
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virtual
int
o_dummy(
ScriptEnv
&e);
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virtual
int
o_setTextMode(
ScriptEnv
&e);
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int
o_setRegionRoom(
ScriptEnv
&e)
override
;
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int
o_setRoomPic(
ScriptEnv
&e)
override
;
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};
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}
// End of namespace Adl
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#endif
Adl::RoomState
Definition:
adl.h:191
Adl::AdlEngine_v5
Definition:
adl_v5.h:29
Adl
Definition:
adl.h:55
Adl::AdlGameDescription
Definition:
detection.h:71
Adl::AdlEngine_v4
Definition:
adl_v4.h:43
Adl::ScriptEnv
Definition:
adl.h:127
OSystem
Definition:
system.h:161
engines
adl
adl_v5.h
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