22 #ifndef MM1_VIEWS_ENH_CAST_SPELL_H 23 #define MM1_VIEWS_ENH_CAST_SPELL_H 25 #include "mm/mm1/messages.h" 26 #include "mm/mm1/game/spell_casting.h" 27 #include "mm/mm1/views_enh/party_view.h" 44 void updateSelectedSpell();
49 void castSpell(
Character *target =
nullptr);
void charSwitched(Character *priorChar) override
Definition: spell_casting.h:40
bool canSwitchChar() override
Definition: cast_spell.h:60
Definition: party_view.h:32
Definition: messages.h:56
Definition: cast_spell.h:37
Definition: messages.h:49
Definition: detection.h:27
Definition: messages.h:48
Definition: character.h:432
Definition: messages.h:87
Definition: messages.h:41