ScummVM API documentation
cast_spell.h
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21 
22 #ifndef MM1_VIEWS_ENH_CAST_SPELL_H
23 #define MM1_VIEWS_ENH_CAST_SPELL_H
24 
25 #include "mm/mm1/messages.h"
26 #include "mm/mm1/game/spell_casting.h"
27 #include "mm/mm1/views_enh/party_view.h"
28 
29 namespace MM {
30 namespace MM1 {
31 namespace ViewsEnh {
32 namespace Spells {
33 
38 private:
40 
44  void updateSelectedSpell();
45 
49  void castSpell(Character *target = nullptr);
50 
54  void spellError();
55 
56 protected:
60  bool canSwitchChar() override {
61  return !isInCombat();
62  }
63 
67  void charSwitched(Character *priorChar) override;
68 
69 public:
70  CastSpell();
71  virtual ~CastSpell() {}
72 
73  void draw() override;
74  bool msgFocus(const FocusMessage &msg) override;
75  bool msgUnfocus(const UnfocusMessage &msg) override;
76  bool msgKeypress(const KeypressMessage &msg) override;
77  bool msgAction(const ActionMessage &msg) override;
78  bool msgGame(const GameMessage &msg) override;
79 };
80 
81 } // namespace Spells
82 } // namespace ViewsEnh
83 } // namespace MM1
84 } // namespace MM
85 
86 #endif
void charSwitched(Character *priorChar) override
Definition: spell_casting.h:40
bool canSwitchChar() override
Definition: cast_spell.h:60
Definition: sprites.h:52
Definition: party_view.h:32
Definition: messages.h:56
Definition: cast_spell.h:37
Definition: messages.h:49
Definition: detection.h:27
Definition: messages.h:48
Definition: character.h:432
Definition: messages.h:87
Definition: messages.h:41