ScummVM API documentation
map16.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
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12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef MM1_MAPS_MAP16_H
23 #define MM1_MAPS_MAP16_H
24 
25 #include "mm/mm1/maps/map.h"
26 
27 namespace MM {
28 namespace MM1 {
29 namespace Maps {
30 
31 class Map16 : public Map {
32  typedef void (Map16:: *SpecialFn)();
33 private:
34  void special00();
35  void special01();
36  void special02();
37  void special03();
38 
39  const SpecialFn SPECIAL_FN[8] = {
40  &Map16::special00,
41  &Map16::special01,
42  &Map16::special02,
43  &Map16::special03,
44  &Map16::special03,
45  &Map16::special03,
46  &Map16::special03,
47  &Map16::special03
48  };
49 public:
50  Map16() : Map(16, "areaa3", 0xb02, 2) {}
51 
55  void special() override;
56 };
57 
58 } // namespace Maps
59 } // namespace MM1
60 } // namespace MM
61 
62 #endif
void special() override
Definition: map.h:97
Definition: detection.h:27
Definition: map16.h:31