| _frame (defined in Wintermute::BaseActiveRect) | Wintermute::BaseActiveRect | |
| _offsetX (defined in Wintermute::BaseActiveRect) | Wintermute::BaseActiveRect | |
| _offsetY (defined in Wintermute::BaseActiveRect) | Wintermute::BaseActiveRect | |
| _owner (defined in Wintermute::BaseActiveRect) | Wintermute::BaseActiveRect | |
| _precise (defined in Wintermute::BaseActiveRect) | Wintermute::BaseActiveRect | |
| _rect (defined in Wintermute::BaseActiveRect) | Wintermute::BaseActiveRect | |
| _region (defined in Wintermute::BaseActiveRect) | Wintermute::BaseActiveRect | |
| _zoomX (defined in Wintermute::BaseActiveRect) | Wintermute::BaseActiveRect | |
| _zoomY (defined in Wintermute::BaseActiveRect) | Wintermute::BaseActiveRect | |
| BaseActiveRect(BaseGame *inGameOwner=nullptr) (defined in Wintermute::BaseActiveRect) | Wintermute::BaseActiveRect | |
| BaseActiveRect(BaseGame *inGameOwner, BaseObject *owner, BaseSubFrame *frame, int x, int y, int width, int height, float zoomX=100, float zoomY=100, bool precise=true) (defined in Wintermute::BaseActiveRect) | Wintermute::BaseActiveRect | |
| BaseActiveRect(BaseGame *inGame, BaseObject *owner, BaseRegion *region, int offsetX, int offsetY) (defined in Wintermute::BaseActiveRect) | Wintermute::BaseActiveRect | |
| clipRect() (defined in Wintermute::BaseActiveRect) | Wintermute::BaseActiveRect | |
| ~BaseActiveRect() override (defined in Wintermute::BaseActiveRect) | Wintermute::BaseActiveRect | |