ScummVM API documentation
Wintermute::BaseActiveRect Member List

This is the complete list of members for Wintermute::BaseActiveRect, including all inherited members.

_frame (defined in Wintermute::BaseActiveRect)Wintermute::BaseActiveRect
_offsetX (defined in Wintermute::BaseActiveRect)Wintermute::BaseActiveRect
_offsetY (defined in Wintermute::BaseActiveRect)Wintermute::BaseActiveRect
_owner (defined in Wintermute::BaseActiveRect)Wintermute::BaseActiveRect
_precise (defined in Wintermute::BaseActiveRect)Wintermute::BaseActiveRect
_rect (defined in Wintermute::BaseActiveRect)Wintermute::BaseActiveRect
_region (defined in Wintermute::BaseActiveRect)Wintermute::BaseActiveRect
_zoomX (defined in Wintermute::BaseActiveRect)Wintermute::BaseActiveRect
_zoomY (defined in Wintermute::BaseActiveRect)Wintermute::BaseActiveRect
BaseActiveRect(BaseGame *inGameOwner=nullptr) (defined in Wintermute::BaseActiveRect)Wintermute::BaseActiveRect
BaseActiveRect(BaseGame *inGameOwner, BaseObject *owner, BaseSubFrame *frame, int x, int y, int width, int height, float zoomX=100, float zoomY=100, bool precise=true) (defined in Wintermute::BaseActiveRect)Wintermute::BaseActiveRect
BaseActiveRect(BaseGame *inGame, BaseObject *owner, BaseRegion *region, int offsetX, int offsetY) (defined in Wintermute::BaseActiveRect)Wintermute::BaseActiveRect
clipRect() (defined in Wintermute::BaseActiveRect)Wintermute::BaseActiveRect
~BaseActiveRect() override (defined in Wintermute::BaseActiveRect)Wintermute::BaseActiveRect