ScummVM API documentation
converse_speech.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef NUVIE_CORE_CONVERSE_SPEECH_H
23#define NUVIE_CORE_CONVERSE_SPEECH_H
24
25#include "audio/mixer.h"
26
27namespace Ultima {
28namespace Nuvie {
29
30class Configuration;
31class U6Lib_n;
32class U6Lzw;
33class NuvieIOBuffer;
34
35typedef struct TownsSound {
36 Common::Path filename;
37 uint16 sample_num;
39
41 // game system objects from nuvie
42 const Configuration *config;
43 Audio::SoundHandle handle;
45
46public:
49 void init(const Configuration *cfg);
50 void update();
51 void play_speech(uint16 actor_num, uint16 sample_num);
52
53protected:
54 NuvieIOBuffer *load_speech(const Common::Path &filename, uint16 sample_num);
55 inline sint16 convert_sample(uint16 raw_sample);
56 void wav_init_header(NuvieIOBuffer *wav_buffer, uint32 audio_length) const;
57};
58
59} // End of namespace Nuvie
60} // End of namespace Ultima
61
62#endif
Definition: mixer.h:49
Definition: list.h:44
Definition: path.h:52
Definition: configuration.h:60
Definition: converse_speech.h:40
Definition: nuvie_io.h:106
Definition: converse_speech.h:35