ScummVM API documentation
boundingbox.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef BLADERUNNER_BOUNDING_BOX_H
23#define BLADERUNNER_BOUNDING_BOX_H
24
25#include "bladerunner/vector.h"
26
27namespace BladeRunner {
28
29class SaveFileWriteStream;
30
32 Vector3 _vertices[2];
33
34public:
35 BoundingBox() {}
36 BoundingBox(float x0, float y0, float z0, float x1, float y1, float z1);
37
38 void expand(float x0, float y0, float z0, float x1, float y1, float z1);
39 bool inside(float x, float y, float z) const;
40 bool inside(Vector3 &position) const;
41
42 void setXYZ(float x0, float y0, float z0, float x1, float y1, float z1);
43 void getXYZ(float *x0, float *y0, float *z0, float *x1, float *y1, float *z1) const;
44
45 float getZ0() const;
46 float getZ1() const;
47};
48
49} // End of namespace BladeRunner
50
51#endif
Definition: boundingbox.h:31
Definition: vector.h:47