ScummVM API documentation
room305.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef M4_BURGER_ROOMS_SECTION3_ROOM305_H
23 #define M4_BURGER_ROOMS_SECTION3_ROOM305_H
24 
25 #include "m4/burger/rooms/section3/mine.h"
26 
27 namespace M4 {
28 namespace Burger {
29 namespace Rooms {
30 
31 class Room305 : public Mine {
32 private:
33  static const char *SAID[][4];
34  static const seriesStreamBreak SERIES1[];
35  static const seriesPlayBreak PLAY1[];
36  static const seriesPlayBreak PLAY2[];
37  machine *_series1 = nullptr;
38 
39 protected:
40  const char *getDigi() override {
41  return "305_007";
42  }
43 
44 public:
45  Room305() : Mine() {}
46  ~Room305() override {}
47 
48  void init() override;
49  void daemon() override;
50  void parser() override;
51 };
52 
53 } // namespace Rooms
54 } // namespace Burger
55 } // namespace M4
56 
57 #endif
Definition: ws_machine.h:153
Definition: stream_break.h:32
Definition: database.h:28
Definition: room305.h:31
Definition: play_break.h:32
Definition: mine.h:81