ScummVM API documentation
resource.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef SCUMM_EDITOR_RESOURCE_H
23#define SCUMM_EDITOR_RESOURCE_H
24
25#include "common/array.h"
26#include "common/noncopyable.h"
27#include "common/path.h"
28
29namespace Scumm {
30
31namespace Editor {
32
33class File;
34
35struct Block {
36 uint32 offset;
37 uint32 tag;
38 uint32 size;
39 int parent;
40 Common::Array<int> children;
41};
42
44private:
45 int _version;
48
49 void buildBlocks(File &file, uint32 startOffset, uint32 endOffset, int parentIndex, Common::Array<Block> &blocks);
50 bool isContainerBlock(uint32 tag) const;
51
52public:
53 Resource(int version);
54 ~Resource();
55
56 void addFile(const Common::Path &path, byte encByte);
57 int getFileCount() const;
58 File *getFile(int index);
59 const Common::Array<Block> &getBlocks(int index) const;
60};
61
62} // End of namespace Editor
63
64} // End of namespace Scumm
65
66#endif
Definition: noncopyable.h:39
Definition: path.h:52
Definition: file.h:33
Definition: resource.h:43
Definition: actor.h:30
Definition: resource.h:35