ScummVM API documentation
•
All
Classes
Namespaces
Files
Functions
Variables
Typedefs
Enumerations
Enumerator
Macros
Modules
Pages
asset.h
1
/* ScummVM - Graphic Adventure Engine
2
*
3
* ScummVM is the legal property of its developers, whose names
4
* are too numerous to list here. Please refer to the COPYRIGHT
5
* file distributed with this source distribution.
6
*
7
* This program is free software: you can redistribute it and/or modify
8
* it under the terms of the GNU General Public License as published by
9
* the Free Software Foundation, either version 3 of the License, or
10
* (at your option) any later version.
11
*
12
* This program is distributed in the hope that it will be useful,
13
* but WITHOUT ANY WARRANTY; without even the implied warranty of
14
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15
* GNU General Public License for more details.
16
*
17
* You should have received a copy of the GNU General Public License
18
* along with this program. If not, see <http://www.gnu.org/licenses/>.
19
*
20
*/
21
22
//=============================================================================
23
//
24
// AssetInfo and AssetLibInfo - classes describing generic asset library.
25
//
26
//=============================================================================
27
28
#ifndef AGS_SHARED_CORE_ASSET_H
29
#define AGS_SHARED_CORE_ASSET_H
30
31
#include "common/std/vector.h"
32
#include "ags/shared/util/string.h"
33
34
namespace
AGS3
{
35
namespace
AGS
{
36
namespace
Shared {
37
38
// Information on single asset
39
struct
AssetInfo
{
40
// A pair of filename and libuid is assumed to be unique in game scope
41
String
FileName;
// filename associated with asset
42
int32_t LibUid;
// index of library partition (separate file)
43
soff_t Offset;
// asset's position in library file (in bytes)
44
soff_t
Size
;
// asset's size (in bytes)
45
46
AssetInfo
();
47
};
48
49
// Information on multifile asset library
50
struct
AssetLibInfo
{
51
String
BasePath;
// full path to the base filename
52
String
BaseDir;
// library's directory
53
String
BaseFileName;
// library's base (head) filename
54
std::vector<String>
LibFileNames;
// filename for each library part
55
56
// Library contents
57
std::vector<AssetInfo>
AssetInfos;
// information on contained assets
58
};
59
60
}
// namespace Shared
61
}
// namespace AGS
62
}
// namespace AGS3
63
64
#endif
AGS
Definition:
achievements_tables.h:27
Std::vector< String >
AGS3::AGS::Shared::AssetInfo
Definition:
asset.h:39
AGS3::AGS::Shared::AssetLibInfo
Definition:
asset.h:50
AGS3::AGS::Shared::String
Definition:
string.h:62
AGS3::Size
Definition:
geometry.h:148
AGS3
Definition:
ags.h:40
engines
ags
shared
core
asset.h
Generated on Sun Apr 6 2025 09:09:45 for ScummVM API documentation by
1.8.13