ScummVM API documentation
SaveGameMenu.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#ifndef CRAB_SAVEGAMEMENU_H
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#define CRAB_SAVEGAMEMENU_H
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#include "crab/ui/FileMenu.h"
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#include "crab/ui/textarea.h"
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namespace
Crab
{
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namespace
pyrodactyl {
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namespace
ui {
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class
GameSaveMenu
:
public
FileMenu
<SaveFileData> {
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enum
State {
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STATE_NORMAL,
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STATE_NAME
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} _state;
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// This stores the name of the save slot
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TextArea
_taName;
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// The index of the selected button
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int
_index;
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void
addButton(
const
Common::String
&p, uint &slotIndex, uint &menuIndex);
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public
:
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GameSaveMenu
() {
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_state = STATE_NORMAL;
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_index = 0;
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}
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~
GameSaveMenu
() {}
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void
scanDir();
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bool
disableHotkeys() {
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return
_state == STATE_NAME;
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}
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void
load(rapidxml::xml_node<char> *node);
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bool
handleEvents(
const
Common::Event
&event);
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void
draw();
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void
setUI();
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};
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}
// End of namespace ui
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}
// End of namespace pyrodactyl
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}
// End of namespace Crab
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#endif // CRAB_SAVEGAMEMENU_H
Common::String
Definition:
str.h:59
Crab::pyrodactyl::ui::TextArea
Definition:
textarea.h:45
Crab::pyrodactyl::ui::FileMenu
Definition:
crab.h:58
Common::Event
Definition:
events.h:199
Crab::pyrodactyl::ui::GameSaveMenu
Definition:
SaveGameMenu.h:41
Crab
Definition:
moveeffect.h:37
engines
crab
ui
SaveGameMenu.h
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