ScummVM API documentation
SaveGameMenu.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * This code is based on the CRAB engine
24 *
25 * Copyright (c) Arvind Raja Yadav
26 *
27 * Licensed under MIT
28 *
29 */
30
31#ifndef CRAB_SAVEGAMEMENU_H
32#define CRAB_SAVEGAMEMENU_H
33
34#include "crab/ui/FileMenu.h"
35#include "crab/ui/textarea.h"
36
37namespace Crab {
38
39namespace pyrodactyl {
40namespace ui {
41class GameSaveMenu : public FileMenu<SaveFileData> {
42 enum State {
43 STATE_NORMAL,
44 STATE_NAME
45 } _state;
46
47 // This stores the name of the save slot
48 TextArea _taName;
49
50 // The index of the selected button
51 int _index;
52
53 void addButton(const Common::String &p, uint &slotIndex, uint &menuIndex);
54
55public:
56 GameSaveMenu() {
57 _state = STATE_NORMAL;
58 _index = 0;
59 }
60
61 ~GameSaveMenu() {}
62
63 void scanDir();
64 bool disableHotkeys() {
65 return _state == STATE_NAME;
66 }
67
68 void load(rapidxml::xml_node<char> *node);
69
70 bool handleEvents(const Common::Event &event);
71
72 void draw();
73
74 void setUI();
75};
76} // End of namespace ui
77} // End of namespace pyrodactyl
78
79} // End of namespace Crab
80
81#endif // CRAB_SAVEGAMEMENU_H
Definition: str.h:59
Definition: FileMenu.h:47
Definition: SaveGameMenu.h:41
Definition: textarea.h:45
Definition: events.h:218