ScummVM API documentation
SaveGameMenu.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This code is based on the CRAB engine
24  *
25  * Copyright (c) Arvind Raja Yadav
26  *
27  * Licensed under MIT
28  *
29  */
30 
31 #ifndef CRAB_SAVEGAMEMENU_H
32 #define CRAB_SAVEGAMEMENU_H
33 
34 #include "crab/ui/FileMenu.h"
35 #include "crab/ui/textarea.h"
36 
37 namespace Crab {
38 
39 namespace pyrodactyl {
40 namespace ui {
41 class GameSaveMenu : public FileMenu<SaveFileData> {
42  enum State {
43  STATE_NORMAL,
44  STATE_NAME
45  } _state;
46 
47  // This stores the name of the save slot
48  TextArea _taName;
49 
50  // The index of the selected button
51  int _index;
52 
53  void addButton(const Common::String &p, uint &slotIndex, uint &menuIndex);
54 
55 public:
56  GameSaveMenu() {
57  _state = STATE_NORMAL;
58  _index = 0;
59  }
60 
61  ~GameSaveMenu() {}
62 
63  void scanDir();
64  bool disableHotkeys() {
65  return _state == STATE_NAME;
66  }
67 
68  void load(rapidxml::xml_node<char> *node);
69 
70  bool handleEvents(const Common::Event &event);
71 
72  void draw();
73 
74  void setUI();
75 };
76 } // End of namespace ui
77 } // End of namespace pyrodactyl
78 
79 } // End of namespace Crab
80 
81 #endif // CRAB_SAVEGAMEMENU_H
Definition: str.h:59
Definition: textarea.h:45
Definition: crab.h:58
Definition: events.h:199
Definition: SaveGameMenu.h:41
Definition: moveeffect.h:37